An article about our serious game "Eco-Reporter"
Keywords : serious game, ecology, education
An article about our Serious Game "Eco-Reporter"
Keywords : serious game, education, ecology
The "Serious Games" field raises a specific need. People without professional game design skills, such as teachers, corporate trainers, therapists and advertising professionals, request tools that could allow them to create or modify such games. This article will analyze "Gaming 2.0" examples in order to identify tools that could help fulfill this need. Indeed, "Gaming 2.0" is a way for players to create videogame content without skills from the entertainment videog
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Keywords : gaming 2.0, serious games, game design, level design, player-generated content
This article focuses on tools that allow amateurs to create or modify videogames. In order to contribute to study the nature of game design, we will analyze games as crafted "artifacts". We will first review five categories of tools that allow creating games, in order to highlight the different "parts" games are made of. We will then use this empirical review to introduce a simple model of the inner structure of games: the ISICO model.
Keywords : game design, tools, game creation toolkit, mods, gaming 2.0
A journal article published in "La Dépèche du Midi" which presents the Serious Games EcoReporter : à la découverte d'Andromède and Le Jardinier Ecolo, designed by Damien Djaouti for his PhD thesis.
Keywords : serious game, ecology
A journal article published in "ToulEco" which presents the Serious Games EcoReporter : à la découverte d'Andromède and Le Jardinier Ecolo, designed by Damien Djaouti for his PhD thesis.
Keywords : serious game, ecology
A journal article published in "20 Minutes" which presents the Serious Games EcoReporter : à la découverte d'Andromède and Le Jardinier Ecolo, designed by Damien Djaouti for his PhD thesis.
Keywords : serious games, ecology
An article on the history of the pionner videogames invented at the MIT between 1959 and 1962: Mouse in a Maze, Tic-Tac-Toe, Qubic, PDP-1 Chess and Spacewar!
Keywords : history, pionner, mit, videogames
A journal article presenting many good ideas in the education businnes, including Serious Games.
Keywords : serious game, education, businness
Il y a seulement deux ans, ils n'étaient qu'une poignée en France à s'y intéresser. Aujourd'hui, le serious game, le jeu vidéo "sérieux", semble devenir un outil incontournable de communication et de formation. 20 millions d'euros ont été débloqués par le gouvernement pour aider 48 projets. To read the post
Keywords : Serious Games, Serious Play, Video game