e-learning, présentiel, simulation, customisation Dernier outil en date des formateurs en entreprise, les serious games ouvrent le champ de l’apprentissage fondé sur l’expérience. Efficaces en complément de procédés plus classiques, comme la formation en salle et le e-learning, leur coût les cantonne encore aux entreprises du CAC 40, qui peuvent les déployer auprès d’un grand nombre de collaborateurs, ou lorsque
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Keywords : Serious games
AbstractTo strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers’ confidence in the validity of the game-based learning programs developed by providing a methodology and tools to support their choices. The first stage of this work is the creation of a grid to des
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Keywords : Computer-supported design, Description grid, Game-based learning, Learning scenarios, Professional training, Role-play
In association with the multimedia workshop and the game library of the Odyssud cultural centre, located in Blagnac (near Toulouse, in France), we ran a local edition of the international game creation contest called "Global Game Jam". The contestants had 48h to design an experimental videogame on the theme "Extinction". The 17 contestants who participed in our local antena of this huge jam created two videogames: Celestial Equilibrium
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Keywords : game design, contest
AbstractThis article proposes a solution for user localization in indoor areas using the compass, accelerometer and Bluetooth of a mobile device to calculate the user’s position within this virtual environment, for it to be used in both entertainment-industry mobile games and serious games. The user’s position is viewed through a 3D virtual environment representing his real position and orientation. The basis of this solution is the utilization of a mobile Bluetooth-enabled device, s
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Keywords : Mobile, Indoor, Localization, Bluetooth, 3D Environment, Virtual Guide, Serious Games
Abstract: The new media have brought with them new forms of engagement with history. Jáchym Topol’s most recent novel, which plays with a grotesque war of memorial strategies in the Czech Republic and Belarus, reacts to this challenge with intermedial references, including structural imitation and a computer game. This article describes the textual means of creating an immersive experience that include literary modelling of the narrative strategies on the first-person shooter c
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Keywords : Transmediality, Fictional immersion, Computer gaming, Culture of memory, Collective memory, Representation of history, Jáchym Topol, Novel
Ce numéro de Muzax va vous faire découvrir l’univers des « Serious Games ». Pour la première fois dans Muzax, je recevais 3 invités. Julian Alvarez, Docteur en science de l'information et de la communication. Damien Djaouti, Doctorant en Art et Informatique à l’Université de Toulouse. Et Olivier Batiste, grand joueur de jeux vidéo, ancien rédacteur et co-équipier dans l’&eacut
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Keywords : Serious games
In order to celebrate the official registration of our Ludoscience association, we organized a party at "La Cantine" in Toulouse (France). We proposed a selection of Serious Games to play, but we also introduced a wide selection of great french wines to taste and drink. Medias who talked about it Ludovia "Inauguration de Ludoscience" Ludovia TV, 2011. Lire l'article (Ludovia TV) Chantal Delsouc "Inauguration de LudoScience : quand Serious gam
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Keywords : serious game, food
Abstract: The market success of Video games shows us that they have become a significant alternative for leisure and entertainment. While observing the trends one can realize that game designers tend to transpose or adapt leisure activities such as dance, playing music or sports to the context of video games which has become even more obvious with the appearance of input devices incorporating physical movement as a mode of interaction. Inspired by these different forms of leisure, vide
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Keywords : Design, videogames, interfaces, experiences, fun, interaction
An article about the classification of Serious Games
Keywords : serious game, classification, gps
Mahjian (Our projects)
Mahjian is an "Alternate Reality Game" who took place during 6 month (from january to june 2011) in the city of Blagnac, France. Proposing puzzles to solve on Internet mixed with real-life treasure hunts throughout the city, alongside with a giant game-show as a closing event, this game was designed to promote the cultural activities of Blagnac city. While we were working for the game libraray of the Odyssud cultural center, we got involved in the geensis of this game, an
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Keywords : serious game, alternate reality game