(Broacasting our studies)
Serious Game, poison or cure?Cédric Plessis (University of Lille ) Julian Alvarez (Associate Professor DeVISU / Université de Valenciennes) There's no doubt about it: games promote learning. However, when they become serious and screen-based - serious games - there are protests against our children's overconsumption of screens. Between active pedagogy and the desire for screen-free play, will we succeed in putting the human back at the heart of new technologies?
Keywords : Serious Game, Screen, Gamification, Game, Pedagogy
The aim of this paper is firstly to explain why certain productions linked to the video-game industry have been commercially unsuccessful. Secondly, the idea is to identify whether certain achievements can be reused to innovate. This approach is aimed at students, industrialists, researchers and healthcare professionals alike.
Keywords : Retrogaming, Neo retrogaming, Innovation, Video game, Serious game, Health, Research, History
(Broacasting our studies)
Serious games have a role to play in universitiesSerious games are a fun way of imparting theoretical knowledge. In universities, they're all the rage. More and more studies are highlighting their beneficial effects on the learning process. “They capture students' attention and get them involved in a learning activity,” explains Julian Alvarez, a researcher on the subject at the University of Lille.
Keywords : Serious Game, Pedagogy, University, Video game
(Broacasting our studies)
In 2013, the cover of “Nature” magazine was devoted to the benefits of video games for senior citizens. Today, the big video game players are positioning themselves in this field: for example, Nintendo has been offering “Dr Kawashima's Brain Training” since 2007, or the “Walk with Me” application, which is designed to facilitate daily exercise and encourage walking. A Japanese company like Bandai Namco, whose business is the development and marketing of video
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Keywords : Health game, Serious game, Health, Patient, Defintion
The use of Serious Games (SG) in the health domain is expanding. In the field of Neurodegenerative Diseases (ND) such as Alzheimer’s Disease, SG are currently employed to provide alternative solutions for patients’ treatment, stimulation, and rehabilitation. The design of SG for people with ND implies collaborations between professionals in ND and professionals in SG design. As the field is quite young, professionals specialized in both ND and SG are still rare, and recommendations f
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Keywords : Serious games, Ergonomic criteria, Game design, Alzheimer Disease, Mild cognitive impairment
To understand how Serious Games fit into the videogame landscape, we can draw an analogy with the world of cinema.In the film industry, we primarily find big-budget entertainment films, also known as “block busters”.In the video-game industry, the equivalent would be AAA (triple-A) titles. Next come auteur or independent films. This is where we find the independent games community.As for art films, we identify Arts games such as Jason Rohrer's Passage.Then we come to documentari
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Keywords : Serious game, Video game industry, Documentary, Movie industry, Docu-fiction, Art game, Advergame, Audio-visual
Presentation of the CEPAJe model (Context, Teacher, Pedagogy, Learner, Game) Find out more about the CEPAJe model: * CEPAJe grid with suggested questions: http://www.ludoscience.com/FR/blog/88... * Article on the CEPAJe model (2017): https://journals.openedition.org/apli... * Design of serious game devices and experiments (open-access PDF): https://hal.archives-ouvertes.fr/tel-... (Chapter 10). * Apprendre avec les Serious Games? (ebook from éditions
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(Videogame)
"Sheep It Up!" is an arcade game where a sheep has to climb up by hanging himself to flying velcro straps. The concept is simple, but the game rapidly gets quite challenging: how high can you climb without falling down? [Version cartouche] : https://catskullgames.com/sheep-it-up [Rom a télécharger] [Versions Mobile] [Version Beta + code source] Media References Article & Video by LibRetro team on Patreon (September 3rd, 2017): https://www.pa
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Keywords : game boy, nintendo, cartridge, retro, sheep
PRESENTATIONAs part of the work of Groupe de travail n°7 "Immersion numérique et virtualité" ("Digital immersion and virtuality") of the Digital Projects Incubator Group of the Direction du numérique pour l'éducation, we offer you the second webinar in our cycle "Réalité virtuelle et serious game dans le cadre de l'enseignement et de l'apprentissage" ("Virtual reality and serious games in teaching and learning"
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Keywords : Serious Game, Game, Game based learning, Immersion, Virtual Reality, Video games