The aim of this article is first to present V.E.Ga.S., a tool which intend to classify video games, study their nature and to corroborate hypothesis by a pragmatic approach. It consists in studying a significant number of video games in order to index their composition of elementary “game bricks”. Basing our study on this bricks and crossing them, we try to classify and study video games. In a second time, this paper presents the classification deduced from the results of V.E.Ga.S.
Keywords : Classification, Bricks, Experimental Methods, Gameplay, Game design, Video Games, Morphology, Taxonomy
An illustration-only book which features screenshots and illustrations from the most famous videogames of the last 30 years.
Keywords : pictures, history
The aim of this article is to present a classification of video games deduced by a pragmatic approach. The methodology consisted in indexing a significant number of video games by taking account their elementary “game bricks”. At last all these combinations have been studied in a database called V.E.Ga.S. Access to proceedings
Keywords : Classification, Bricks, Gameplay, Taxonomy, Game, Play, Morphology
This paper presents the project of extension of the on-line learning system Sphinx to multimedia capabilities. Sphinx is actually used by the students of the University Laval at Quebec in an artificial intelligence course. This system enables the student to revise during their course and before the exams. The originality of the method rises in collaborative way of working, each student adding comments on the others. This interactivity has reach its boundaries and a new way is arising in order to
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Keywords : pédagogie, Video Game, Avatar, Virtual Companion, Serious Game
The autobiography of Nicolas Gaume, founder of the french game studio Kalisto, which created some of the finest videogames during the 90's: Pac-in-time, Nightmare Creatures, Ultim@te Race Pro, Dark Earth, etc. Praised for the quality of its creations, this studio unfortunately closed its door in the 2000's, mainly due to the financial crisis caused by the burst of the ".com economy" bubble. This rare book is a detailed legacy of the quick transformation of the AAA videogames industry f
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Keywords : biography, nicolas gaume, kalisto, french touch
A 700 pages introductory bible to the many concepts of Game Design. This book is an updated and revised edition of "Andrew Rollings and Ernest Adams on Game Design", and it's still divided in two parts. The first one is explaining the fundamental concepts of video game design: game design process, game mechanics, balancing, storytelling, characters, level design, etc. The second part of the book presents the main video game genres (action, adventure, simulation, sports, etc.) and their
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Keywords : game design, introduction, genre, beginner
The aim of this article is to present V.E.Ga.S tool, which intends to classify video games, study their nature and to corroborate hypothesis by a pragmatic approach. The approach has been inspired by the methodology of Vladimir Propp, who has classified Russian Tales at the time, as well as on the works and the "iterative" approach of the game designers Katie Salen and Eric Zimmerman. The approach consists in studying a significant number of video games in order to index their composit
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Keywords : Classification, Game design, Video Games, Morphology, Taxonomy, Bricks, Experimental Methods
L’objet de cet article est de présenter un outil destiné à classer les jeux vidéo, étudier leur nature et corroborer des hypothèses par une approche pragmatique. L’approche suivie est de s’inspirer de la méthodologie de Vladimir Propp qui a servi à classer les contes russes en son temps, tout en nous appuyant sur les travaux et l’approche « itérative » des game designers Katie Salen et Er
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Keywords : Classification, Bricks, Gameplay, Taxonomy, Video games
This book details the history of Commode, a company who built legendary computers such as the Commodore PET, theVIC-20, the Commodore 64 and the Amiga. Over more than 550 pages, this book presents the full history of the company, with incredible details and a lot of unique information obtained through interviews with former employees. The story begins in 1976 with Chuck Peddle, an engineer working for MOS Technology, who designed a microprocessor called 6502. It was the first one to be cheap eno
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Keywords : commodore, commodore 64, amiga, jack tramiel, computer
With nearly 1000 pages, this heavy book was baked for you by two of best videogames researchers. I gathers many articles that anyone serious about the study of games must (or at least should) have read. The articles gathers are quite different, ranging from scientific essays about the definition of videogames (Huinzingua, Caillois, Suits, etc.) to players gaming diaries and professional game developers postmortems (Valve Software on how they created Half-Life, Lucasart on their pioneering MMO &q
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Keywords : research, game studies, history, definition