Fini le temps où il fallait tuer des méchants ou conduire plus vite que les autres. La nouvelle génération de jeux en ligne apprend à vivre sans pétrole, sans OGM ou à réduire sa facture d’électricité. Plongée dans le « serious gaming ».
Keywords : Serious Games, Serious Play, Green games, Ecology
A serious game about the daily horror faced by the survivor of the earthquake that hit Haiti. You play as a victim who must try to survive, and ideally leave the city. Be careful, this games contains shocking images.
Keywords : serious game, newsgame, haiti
Superflu (Student project)
A brilliant multiplayer stratefy game dealing with H1N1 pandemy. Each player control a part of the world, with its big cities full of people and a few drug production plant. Cooperation or competition, the key is to find a good strategy to end the pandemy!
Keywords : serious game, newsgame, H1N1
(Broacasting our studies)
In this paper, we establish a link between video games and data collections. In particular, we examine video games as potential interfaces for collection exploration, i.e. as a platform for a more insightful and exploratory interaction with a repository. Furthermore, we question if a more structural relationship between the game and the collection is possible: Can we produce video games based on the structure of a repository? We explore these ideas on theoretical grounds and by means of a protot
[...]
Keywords : Video games, Data collections, Data exploration, Human Factors, Theory, Experimentation
An article about using the GamePlay bricks with arcade games
Keywords : bricks, gameplay, arcade
ABSTRACT: Video games have become a prime choice of entertainment not only for young people but also in adults or women. Development Studies advertisers and organizations that mediate between them have discovered the potential of videogames as a medium for marketing communication. Thus, the advergame and the in-game advertising have become a powerful and dynamic medium for communicating ideas, products, services or items in an original manner, which also offers video game development studios an
[...]
Keywords : Advertainment, Advergame, In-game advertising, Product placement, Videogames
A french article about Serious Games and questions about learning...
Keywords : Serious Games, Learning
Video games are ubiquitous in modern day life. Unfortunately, several children are overweight or even obese because they spend a lot of time watching television or playing non-physical video games, instead of perfoming physical activities. Furthermore, this lack of exercise affects their development. The fact that children are becoming overweight or obese is a health concern for many countries that are economical developed (like England) or are in development (like Mexico). In this paper we pres
[...]
Keywords : Costs, Medical treatment, Pediatrics, Minimally invasive surgery, TV, Games, Airplanes, Virtual reality
The creation and development of multimedia devices destined for the general public pose many questions for designers. In this article we present two multimedia applications – a Serious Play and a Serious Game – which were part of an experiment performed in 2006. This article will present both devices designed specifically for the promotion of a prehistoric heritage site – the Gargas caves – and describe how they were received by the general public. The aim of this task wa
[...]
Keywords : Serious Game, Cultural Heritage, Prehistory