This article proposes to identify different types of tutoring to mobilize when one wishes to create a Serious game. Read the article on line (p.186-189) ISBN : 978-2-9813635-1-0 (PDF version) 978-2-9813635-0-3 (printed version) Download the article
Keywords : Serious Game, Tutoring, Learning
(Broacasting our studies)
Journée d’études sur le Serious Game 7 décembre, MSH Paris Nord Labex ICCA (Industries de la Culture et Création Artistique) Résumé Dans le cadre du groupe de recherche sur le Serious Game du Labex Industries culturelles et création artistique (ICCA), cette journée d’études vise à présenter et discuter des approches théoriques et méthodologiques en se penchant &ag
[...]
An introduction to the exciting world of Serious Games The month of November IUM recently played host to none other than renowned researcher and consultant Dr. Julian Alvarez who was presenting a lecture to students on Serious Games and Game Technologies. He talked to students of the course Fundamentals of communication and advertising which is overseen by Professor MN. Jauffret-Cervetti. He mesmerized the students with the technology behind Advergames, Edumarket games and gamificatio
[...]
Keywords : Serious Game, Advergames, Conference, Communication, Gamification
(Broacasting our studies)
This paper aims to propose a state of the art of digital tools for health training. On this occasion, it draws an overview of these objects according to 3 categories: Serious Game, Serious Play and Simulator. The analysis of these categories leads us to specify the characteristics, uses, audiences, objectives... of each of them. In this way, we establish a link between Serious Play and Simulator and clearly distinguish Simulators from Serious Games. The simulator is sometimes based on numerical
[...]
Keywords : Serious Game, Serious Play, Simulator, Simulation
Presentation of key figures and trends in video games, serious games and marketing. The elements are taken from the study conducted with IDATE and published in 2012 . Marketing, economics, research: 3 cycles of conferences to decode these subjects.On Friday November 16, day 2 of Montpellier Agglomération's Montpellier In Game will feature “Game in marcketing”, “Game in economics” and “Game in R&D”, 3 cycles of conferences to help prof
[...]
Keywords : Marketing, Serious Game, Video game, Markets, Segmentation, Study, Report
A quick update on the website to add some new publications and projects in which we were involved. Regarding publications, you'll find a couple of posters displayed at the VS-Games 2012 conference to present two ongoing research projects. The first one is titled "TBL3D: Towards Serious Applications for Telescope Maintenance and Control", and presents a Serious Games project about the giant Telescope of a french observatory (download the poster). The second poster details a q
[...]
Keywords : projects, publications
This tiny book (100 pages in a pocket format) is full of wisdom and expert analysis about a delicate topic: are videogames dangerous? In this book, Yann Leroux, a psychologist specialized on this subject, provides us with a excellent synthesis of all the scientific studies that happened about the effects of violent videogames and the addiction to videogames. This synthesis is written in a clear and simple language, and we thus strongly recommend this book to any parent, teacher, politician
[...]
Keywords : addiction, violence, psychology, simple, parents, reassuring
This book explores the "Serious Games" universe. It starts with a definition of Serious Games, in order to identify their differences from entertainment videogames. It will then present out with a lot of current examples of Serious Games from various domains: education, healthcare, communication, defense, politics, etc. The third part will explain you the history of Serious Games, while the fourth and final part gathers many interviews with people from the Serious Games field: de
[...]
Keywords : serious game, definition, history, interviews, examples
The biography of Kevin Savetz, a computer and video games journalist, who is also a real "geek", in the positive meaning of this word. In this book, he tells us about his childhood and grown-up years, deeply tied to the main technological evolutions of the 80-90's: the rise of personal computing, the birth of video games, the BBS networks, and of course Internet. Born in the beginning of the 70's, Kevin Savetz grew up in company of the Channel F, the Intellivision, the TI 99/4A, the At
[...]
Keywords : kevin savetz, geek, bbs, internet, computer, video game, culture
This bible is dedicated to the PC Engine home console (also known as TurboGrafx 16). This second volume starts by telling you the story of how this console arrived in France, alongside with the story of studio RED, the creators of the famous "PC Kid" game. But the main part of the book is a full listing of every game ever released for this console on the CD-ROM format (more that 400 games). Each game is presented with a screenshot alongside with a small text describing it. A refere
[...]
Keywords : history, pc engine, turbografx 16, cd-rom, bible