On May 23rd in Valenciennes, we are organizing a scientific symposium called“Evaluate and Measure the Impact of Serious Games” during the international “evirtuoses” event. This meeting aims at asking questions on approaches,paradigms, experience feedbacks enabling the projection of theoreticalframeworks, methodologies leading to evaluate or measure the impact of SeriousGames, but also to report on collected and analyzed results. Serious Gamesgenerate indeed a
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Keywords : Impact, Evaluation, Measure, Serious Game, Organized system, Ecosystem, Effectiveness
This book details the captivating story of the scandalous game series "Grand Theft Auto". Over 300 pages, the author tells us about the most epic moments of this saga: humble beginnings as a small arcade game made in Scotland by DMA Design; hiring Max Clifford to use media scandal as a marketing campaign; the hijacking of the series leadership by the Houser brothers and their studio Rockstar during the creation of GTA III; the first legal actions against the game series and the ri
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Keywords : grand theft auto, history, dma design, rockstar, jack thompson, sam houser, david jones, esrb
Generic-SG is a 2 year R&D project aiming to develop and to evaluate a prototype of online platform dedicated to rapid Serious Games creation for university courses. It emphasizes over a semi-automated creation of games for each given theme, and a low cost of developing a new games for any kind of university course. This project gathers several partners, including development studios and the "teaching technology departments" from all the public French universities. Vid
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Keywords : university, serious game authoring
AbstractThis work lies in the educational opportunities of a learning tool: the serious game. The serious game was investigated using an American example: Virtual University.We first highlight the main features of this media, namely that it can be used as: a teaching tool, a means of entertainment, and as a technology of information and communication. It aims for multiple learning objectives, it finds application in many areas and it targets all age groups. Then, we show that learning through th
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Keywords : Serious Game, Constructivist psychocognitive theories, Intrinsic motivation, Socio-cognitive conflicts, Situated learning
This Serious Games aims to raise general public's awareness on the topic of "Wetlands". The play has to manage a city by expanding industrial activity while maintaining a healthy ecological environment and providing a good quality of water to the city. Will you be able to balance all this contradictory goals? This Serious Games was created in partnership by the company Acceptable Avenir (final client and serious content), the research lab Ecolab (serious content), the co
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Keywords : wetlands, serious game, ecology, management
We updated the section featuring our projects. Now it gathers about twenty of our projects: creation of videogames (Serious Games, Social Games, Alternate Reality Games, simulators...), creation of 2.0 websites and online databases, and organization of events like game creation contests or Serious Games discovery night parties.
Keywords : ludoscience, projects
An analysis book dedicated to the "Metal Gear" game series. This text-only book is divided in two main parts. The first one, which represents about 3/4 of the book pages, begins with a quick presentation of each title in the series (from "Metal Gear" to "Metal Gear Solid : Peace Walker"). It then tells you the scenario of the whole series, rewritten as a one-piece story. This story is very interesting, and is greatly rewritten to be as entertaining as any good thril
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Keywords : metal gear solid, analysis, story, hideo kojima
In order to celebrate the third birthday of this website, we decided to upgrade it up with some nice features: This blog. After nearly three years of being a depot for our research articles and our students projets , this website is now featuring a brand new blog! We will try to use it to provide information relative to the study of videogames, Serious Games and to keep up informed about the life in our laboratory. A new "Our Projects" section. The old one weren't updated s
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AbstractFor lack of a real definition, comparable to the one of which sports were the object, the conventional said games remain an object to the apparently consensual limits, but in reality, particularly vague. This uncertainty is due to a lack of serious questioning of presuppositions found in Huizinga’s and Caillois’s founding definitions. It does not allow an appropriation of games by the social sciences, with the goal of studying the countless terms of their usage. As a remedy,
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Keywords : Game, Definition, Sport, Appropriation
In this paper, we describe the method we used to design the therapeutic game called Le Village aux Oiseaux, a first person shooter aiming to stimulate the attention network of seniors suffering from the Alzheimer's disease. One of the main issues we had to deal with was how to adapt games designed for adolescents and young adults, to seniors. A lack of studies and game design guidelines, as well as a lack of data on what seniors enjoy while playing made this design more complicated and, thus, in
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Keywords : Therapeutic game, Games design, Usability, Evaluation, Methods, Serious Game, Elderly