A series of books dedicated to videogames considered as controversial due to their content: violence, sex, promotion of an ideology. This first book in the series is dedicated to two kinds of videogames: car-action games (Death Race, Carmageddon, Grand Theft Auto) and erotic games (the Atari 2600 games by Mystique, Rapelay, Singles, 7 sins, Playboy the Mansion...). Each title is discussed through a variable number of pages, from one or two pages to more than a dozen depending on how much the aut
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Keywords : violence, sex, polemic, politics, grand theft auto, rapelay, familles de france, shane fenton
This book highlights the potential of video games for education purposes. Over 250 pages, 10 chapters are dealing with a different topic each. For example, one chapter relies on the Final Fantasy series to demonstrate the artistic potential of video games, while another chapter presents a classroom experiment conducted over the Harry Potter games and movies to make the students work on storytelling. While the book subject is very interesting, the quality of its chapters varies heavily. The best
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Keywords : education, video game, classroom, theoretical
This tiny 50 pages books aims to tell the history of the Grand Theft Auto (1997-2015) series of games. While the book offers many beautiful pictures, the text is unfortunately not up to the task. First of all, the books "forgets" about the first two episodes (barely mentioned), and begins his story with Grand Theft Auto III (Rockstar Games, 2001). Each title is then presented over a few pages. But the text only presents some numbers and a summary of each episodes features, without ever
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Keywords : history, grand theft auto, gta, rockstar
An overall presentation of the various jobs related to videogames, splitted in two parts: - The professionnals of game design:The AAA videogame industryThe small and average sized studios (AA budget games) The "indies" - Others videogames related jobs:Journalist / YoutuberSalesmanProfessionnal player (pro-gamer) Events organizer -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : videogames, jobs, industry, work, indies
Our game Moreia just got featured on IndieGames! For his article, the journalist got in touch with the author of game Moreia is paying tribute to: MS Boa, created in 1989 by Dean Ballard for Microsoft. This game was originally created to promote a new mouse model released by Microsoft. Therefore, although being a freeware, MS Boa was solely distributed through the driver disks of this mouse! Here is a picture of this little know game: By the way, as we speak about Moreia, the act
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Keywords : moreia, indiegames, record, ms boa
Participation in the organizing committee of the AREF 2013 conference.
Keywords : aref 2013, organizing
An article from the website IndieGames.com about the game Moreia, created by Dr.Ludos.
Keywords : indie game, news
CALL FOR PAPERS for a Special Issue of the Journal of Computer Assisted Learning (JCAL) on Learning Analytics in Massively Multiuser Virtual Environments and CoursesThere has been much interest of late in ‘big data’ and the role it can play in decision making in diverse areas of business, science and entertainment. By employing a combination of modern artificial intelligence, machine learning and statistics techniques, extremely large and complex data sets can be &lsquo
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Keywords : call for papers, journal
This book tells the story of Dungeons & Dragons, a game that gave birth to the "pen and paper role playing" genre, highly popular in the 80's and 90's. The book details the origins of the game, co-designed by Gary Gygax and Dave Anerson in 1974, alongside with the epic tale of TSR, the company created by Gygax to sell this innovative game. The book mix chapters about the history of the game with more personal chapters, where the author remembers his owns role-playing sessions. Whil
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Keywords : dungeons & dragons, gary gygax, dave anerson, tsr, pen-and-paper role playing game, history, greyhawk, blackmoor
Abstract Serious games have been receiving a lot of interest in the recent years and have been increasingly used for educational, military and business purposes. One of the positive sides of serious games is the fact of being tools that allow the creation of an environment where players are immersed in a playful activity, and are much more receptive to knowledge acquisition. Through serious games players are more likely to retain information for a longer period of time. The terrain instabil
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