The reiterating demographical statistics have been consistent in elaborating the growing rate of the aged population in both developing and developed countries. Currently, steady increase in lifespan of certain populations has been observed which further exacerbates this trend. Governments and other stakeholders in health care have embraced solutions from various disciplines in improving the wellbeing of their elderly citizenry. Serious Games (SGs) are games that have been designed to accomplish
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Keywords : Serious Games, eHealth, elderly health care
This qualitative research is part of a learning effort to better understand how serious games are exploited in a science education context. The research team examined this issue by focusing on augmented reality as a technological innovation imbedded on a tablet. Given the current state of knowledge related to serious games and augmented reality, and given the fact that its use in the context of teaching/learning is not extended, this paper focuses on an initial exploration of how a new teaching
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Keywords : Mobile learning, Augmented reality, Serious games, Design-based research, Physics
From programming ‗home-brew‘ games, to modifying the content of existing commercial titles, digital gaming can be regarded as a potential gateway into more serious uses of computers; welcoming some while repelling others. The socio-demographic makeup of computer science, games development and related areas of work are of interest to feminist scholars of culture. In light of skills shortages, industry is also interested in increasing women and ethnic minorities‘ participation in
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Keywords : Games
Again, I participated in the Ludum Dare 31 competition, where you have to create a game all by yourself in 48h on a given theme. This time, it was "Entire Game on One Screen." The game is called "Attack of the Screen Scrollers". It's a top-down shooter, where you'll have to protect the background image of your single game screen against the deadliest enemy of pixels: scrolling! "Screen Scrollers" will invade the screen border, and force the image to scroll towa
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Keywords : ludum dare 31, entire game on one screen, experimental game
Beware of the Screen Scrollers! They will scroll your "one screen game" background image away, and destroy those precious pixels forever. Also, this image is your only ground, so you'd better protect it if you don't want to be "scrolled away" too!Use the arrow keys (or WASD) to move, and click on the "Screen Scrollers" to shoot them with your laser. You'll earn points for each kill, so aim for the high score! (my personal record is 1292 points) IMPORT
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Keywords : ludum dare, entire game on one screen, experimental gameplay
Keywords : round table, video games, education
Digital technology users are growingly involved in what has been described as convergence culture or participatory cultures. In this context, a major role is played by user-generated content. This article focuses on the participatory practices related to Little Big Planet (LBP) 1, a PlayStation platform video game that encourages users to create and share their own gaming levels. Our theoretical framework refers both to convergence culture and to a specific perspective of game studies that focus
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Keywords : User-generated video gaming, Participatory cultures, PlayStation Network, Little Big Planet
The differences between game and labor are culturally defined. According to places and cultures, those activities are similarly described as rational layouts of resources to achieve some specific goals, by following rules located into well-structured environments – although more and more complex and less defined. For all that, despite of the proximity of these abstract concepts, the process of gamification promotes a brand new model of engagement into the activity, inviting workers to expl
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Keywords : gamification, Ludification, Gameplay, Labor, Serious games, Activity, Cooperation
User tracking is one of the keys to evaluate the effectiveness of Serious Games. Two main approaches are available to perform such user tracking: the first one is to insert the Serious Game inside a LMS through SCORM or IMS-LD, while the second one is to build a custom analysis tool for each Serious Game. In this article, we introduce a third approach to track Serious Games users: the use of generic metrics & analytics platforms. This article presents an experiment where two Serious Games ha
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Keywords : serious games, assessment, user tracking, google analytics, playtomic, ecology
In order to contribute to the analysis of the “disseminations of video games”, this article attempts to examine the “Serious Game” designation itself. Our study relies on a corpus of texts aiming to define what a “Serious Game” is, alongside with a corpus of video games matching its definition. We will begin with a study of the historical origins of the “Serious Game” designation, in order to identify what it refers to, and why it is used tod
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Keywords : serious game, video game, definition, history, purpose, impact