An adventure and management game which will let you discover the pionneering telecommunication devices. Going back through time, you'll first have to manage ressources in order to let people "re-invent" the first telecommunication devices. You'll then be able to use them in order to understand how they worked. This game will extend your knowledge related to the history of telecommunications.
Keywords : serious game, telecommunication, adventure
A maze game which illustrate the way a computer network works. You'll have to handle TCP packets and lead them to their destination while avoiding collisions and hacker attacks.
Keywords : serious game, telecommunication, maze
This book is a hands-on guide dedicated to the job of "traditional" games creator: board games, card games, role-playing games... It's divided in 5 sections. The first one gives a tour of this profession through famous games case studies: Trivial Pursuit, Magic: The Gathering, Dungeons & Dragons and The Pokemon Trading Card Game. They are accompanied by interviews with a game author (Reiner Knizia) and a publisher (Mike Gray from Hasbro). The second part presents with more details
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Keywords : game creator, job, traditional games, board games, card games, industry
Keywords : serious game, coherence, analysis, gameplay bricks
An excellent book about the design of games written by Jesse Schell, a game designer who worked on Disneyland attractions and on the kids MMO Toontown Online, among others. With over 500 book pages, the author details the different aspects of the professional game design process, and explain how a game designer can influence them: game design documents, mechanics, interface, characters, the "client" funding the game, player's emotions, the game designer's artistic motivation... Besides
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Keywords : game design, examples, in-depth, jesse schell, disney
A serious board game themed after the Simpsons show, where you play through an average day with meals, works and sport. It's up to you to balance between meals and activities in order to make trough the whole without weaknesses !
Keywords : serious game, board game, simpsons
If you want to read only one book about Game Design, it should be this one. With over 450 pages, this "Game Design Bible" will allow you to truly understand how to create games. Among other topics, this book deals in great details with prototyping, the structure of a game (formal elements, dramatic elements, system dynamic...) or the day-to-day activity of a professional Game Designer working in the industry. As a talented Game Design teacher, Tracy Fullerton offers here a level of tho
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Keywords : game design, study, examples, practical
Video documentary which illustated this debate
Keywords : feminine audience, serious game
First this communication reports an active learning experience about students who had to create Serious Games dedicated to teenagers. In the second time, this communication takes supports on the experience to highlight similarities between the PBL and Serious Games approaches.
Keywords : Serious Game, Teaching, Active learning, PBL, Video game
Title: Discussion about Virtual StoryTelling (Behavioural Simulation) and Serious Games (Female Gaming) Date: 2nd February 2007Room: EMG.44Time: 14.25pmSpeaker: Prof. Jean-Pierre Jessel Abstract: Professor Jessel will discuss Virtual storytelling from the perspectives of behavioural simulations, VR and scenario development. Olivier Rampnoux and Julian Alvarez will the discuss the issues and challenges on how to take into account the female public within serious games?&
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Keywords : serious game, teaching