AbstractTo strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers’ confidence in the validity of the game-based learning programs developed by providing a methodology and tools to support their choices. The first stage of this work is the creation of a grid to des
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Keywords : Computer-supported design, Description grid, Game-based learning, Learning scenarios, Professional training, Role-play
In association with the multimedia workshop and the game library of the Odyssud cultural centre, located in Blagnac (near Toulouse, in France), we ran a local edition of the international game creation contest called "Global Game Jam". The contestants had 48h to design an experimental videogame on the theme "Extinction". The 17 contestants who participed in our local antena of this huge jam created two videogames: Celestial Equilibrium
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Keywords : game design, contest
Wardopi (Student project)
A game designed to talk about the french "Hadopi" law, which aims to prevent illegal downloads over the Internet. As a computer fan, do you think this law will prevent YOUR data to go freely over the worldwide network?
Keywords : serious game, newsgame, hadopi, law
The Games And Learning Alliance (GALA) is an European Network of Excellence gathering researchers and industrials from all over Europe involved in the field of Serious Games. GALA aims to shape the scientific community and build a European Virtual Research Centre aimed at gathering, integrating, harmonizing and coordinating research on Serious Games and disseminating knowledge, best practices and tools as a reference point at an international level. The other key focuses of the project are: the
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Keywords : serious game, europa, research network
This chapter describes application areas for serious games in the context of such CNOs. A classification scheme for serious games has been developed based on two different approaches: one based on a process framework, the other one based on a game genome approach. Both are applied on a number of known serious games with the objective to identify uncovered areas and gaps. These gaps represent new opportunities for the application of serious games which has not yet been realized. References (
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Keywords : Serious Game, Classification, Game genome approach, Virtual Organisation life cycle, Education, Industry
While video games have become a major cultural practice, we still know little about the diversity of the video game audiences and their practices. Identifying the main issues in the reticularization of the territories in which video game are used, and rising above normative debates on violence and addiction, requires a multidisciplinary approach, at the interface between social and cultural geography, and the sociology of cultural practices. The analysis of video games as spatial systems enable
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Keywords : Cultural practice, Network, Space, Territory, Video game
The biography of Michel Ancel, a french game designer, who is famous for creating the "Rayman" and "Raving Rabbids" series. This book details the creations of this famous game designer, by presenting the main steps of his career: the childhood of Michel Ancel, his first professionnal videogames, Rayman, Beyond Good & Evil, King Kong, Raving Rabbids, and Rayman Origins. Each chapter features an interview of someone who worked with Michel Ancel or who is part of his private
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Keywords : biography, michel ancel, rayman, king kong, raving rabbids, beyond good & evil
Disclaimer: The CROSSROAD project is co-funded by the European Commission under the 7th Framework Programme. This document reflects only authors’ views. EC is not liable for any use that may be done of the information contained therein. Executive summary This document is the final version of the Research Roadmap on Governance and Policy Modelling, which lists and describes research themes to be supported by future public funding through Science & Technological Roadmappin
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Keywords : Roadmap, Grand Challenges, Research Challenges, Model-based Collaborative Governance, Data powered collective intelligence and action, Government Service Utility
Mahjian (Our projects)
Mahjian is an "Alternate Reality Game" who took place during 6 month (from january to june 2011) in the city of Blagnac, France. Proposing puzzles to solve on Internet mixed with real-life treasure hunts throughout the city, alongside with a giant game-show as a closing event, this game was designed to promote the cultural activities of Blagnac city. While we were working for the game libraray of the Odyssud cultural center, we got involved in the geensis of this game, an
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Keywords : serious game, alternate reality game
Through a book of over 500 pages, game designer Scott Rogers shares his professional experience of creating videogames. This industry veteran has worked on games such as God of War, Darksiders and the Maximo series, among others. This book deals with the various steps and key-points of the game design process: ideas, scenario, writing a Game Design Document, characters, camera, controls, user interface, level design, game mechanics, enemies... The main strength of this book lies in the way the a
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Keywords : game design, example, game design document, maximo, drawing