Matt Chat knows a lot about video games. He describes some mytic titles like Myst, M.U.L.E., Defender of the Crown...
Keywords : Video, Retro gaming
A video about the video games story
Keywords : Video, Retro gaming
The creation and development of multimedia devices destined for the general public pose many questions for designers. In this article we present two multimedia applications – a Serious Play and a Serious Game – which were part of an experiment performed in 2006. This article will present both devices designed specifically for the promotion of a prehistoric heritage site – the Gargas caves – and describe how they were received by the general public. The aim of this task wa
[...]
Keywords : Serious Game, Cultural Heritage, Prehistory
AbstractThis dissertation presents a multi-method approach to study the user experience of playing video games. The motivation is to devise an objective assessment of the concept of user experience. It is proposed that user experience is better understood when it is studied as a two fold phenomenon formed by a process and an outcome. This definition allows the combination of the subjective nature of experience together with the objectivity needed to propose an objective assessment of experi
[...]
Keywords : User experience, Video Game, Gaming experience, Metaphor
This book is dedicated to arcade video games in Japan. Each of the 9 chapters of this book is dedicated to a specific kind of arcade game: UFO Catchers (mechanical games where you have to catch objects with a grip), Puriruka (improved photo booths loved by teenagers girls), rhythm games, shoot'em ups, fighting games, games of chance (Pachinko, Mahjong...), dedicated arcade games (for those seeking adrenaline through Taikan games), retrogaming (arcade games from the 80's and 90's still played tod
[...]
Keywords : arcade, japan, versus fighting, shoot'em up, ufo catcher, rythm game, purikura, players
Abstract Players of video games often find themselves at a set location, in a room or a game hall, playing alone, with family or friends, even both, or maybe with strangers over the Internet. The game becomes intense when the player reaches a crucial moment or event. Such moments might be when the player has reached a new level, received a new piece of equipment, found the last hidden key or is about to kill the last “boss” in the game to win a war. The emotional state of the pl
[...]
Keywords : Pervasive games, Learning
Distance learning technology used at the beginning of 2000s has not gained a wide approval. Recently, the numerous new options rendered possible by NTIC development have not yet been analyzed or interpreted properly and a through indepth study of e-learning is lacking. We distinguish three on-line methods of e-learning. Rapid learning consists on static information publishing which, in best cases, can have knowledge tests or spoken information. To improve this, a training by “scenarios&rdq
[...]
A Wii near the coffe machine? To play PES in order to animate a meeting? Business stratgies elaborated thanks to Advance Wars? Not at all, we're going to talk about "serious games"...Read the article (french).
"This week, it's serious! The Serious Gaming is a new market of the video game industry dedicated to the learning, advertising, political... areas. A world market of 50 billions USD." Journalist :Cédric Ingrand Speakers : Jean-Claude La Rue (SELL), Sébastien Beck (DAESIGN) et Julian Alvarez (Orange Labs/ Ludoscience). Podcast
Keywords : Serious Games, LCI, Plein Ecran, Market, Video games, Serious Gaming
Who said that you had to be famous in order to write down your own autobiography? In this book, Mat Dickie, an indie video game creator, tells us about his personal life alongside with the various games he created during his 10 years career. While we can smile at the fact that the oversized ego of this unknown author led him to write such a book, it's a quite interesting book for the videogame history specialists. It tells us the life of a British kid born in the 80's, fan of videogames, who sta
[...]
Keywords : mat dickie, biography, indie, wrestling, religion