This Mind Map presents all Julian Alvarez's work since 1991 in the fields of serious games, edutainment, video games, robot pedagogy... In concrete terms, you'll find writings, applications, videos, podcasts... The idea is to offer you a different way of browsing the various resources.We welcome your feedback!
This mind map presents all Julian Alvarez's work since 1991 in the fields of serious games, edutainment, video games, robot pedagogy... In concrete terms, you'll find writings, applications, videos, podcasts... The idea is to offer you a different way of browsing the various resources. We welcome your feedback!
Keywords : Mind Map, Ressources
Lecture given as part of FIJLoC (Festival International du Jeu et Loisirs des Caraïbes). This conference addresses the issues surrounding the video game industry on an international level, as well as questions surrounding the Soft Power operated via video games. Link to the video
Keywords : Soft Power, Video game industry, Ethics, Editions
Lecture given as part of the FIJLoC (Festival International du Jeu et Loisirs des Caraïbes). This conference offers an introduction to edutainment. Link to the movie
Keywords : Edutainment, Game, Video game, Play, Serious Game, Serious Play, Pedagogy
Ludopedagogy: Does video game escape the question of gender?The Research and Communication departments of INSPE Lille offer full access to the digital version of the exhibition entitled "Does video game escape the question of gender?".Read...
Keywords : Exhibition, Video game, Game, Gender, Marketing, Research
(Broacasting our studies)
In this new episode, Dr. Ludus explores the concept of the "video toy", as described by researcher Stéphane Natkin in 2003 in his book "Video Games and Media in the 21st Century". https://www.eyrolles.com/Informatique... How does the concept of "video toy" differ from that of "video game"? That's what Machine and Dr. Ludus explain in this new episode. Find out more about video toys: http://ja.games.free.fr/Introduction_... (pp.19-21). Cre
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Keywords : Toy, Video toy
50 years ago, in 1972, the general public really discovered video games, with the commercial success of Atari's Pong arcade machine and the launch of the first home console: Odyssey's Magnavox. Before 1972, video games already existed, but they were not really accessible to the general public. This was known as the “prehistory of video games”.20 years ago, in 2002, the general public discovered the video game title America's Army. Developed for the U.S. Army and distributed free on t
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Keywords : Serious games, Retro serious games, Video games, Retrogaming, Video game history
This article investigated whether it is possible to establish correspondences between game mechanics and particular cognitive stimulations. There are many challenges to prevent and treat cognitive decline with aging or neurocognitive disease. Observing difficulties to establish such correspondences in the scientific literature, we proposed to move away from “classification by genre” or any other type of taxonomy that deviates from the framework of the “Rules/Formal schemas&rdqu
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Keywords : video games, serious games, game mechanics, cognitive functions, executive functions
ISSN-L (papier) : 1622-1494 · ISSN (électronique) : 2111-434XArticle pp.213-248 du Vol.17 n°1-2 (2021) TitleEvolution and influences of the key-words “gameplay”, “ludic” and “fun” in the writings produced by English-speaking and French-speaking journalist’s communities related to video games between 1977 and 2019 AbstractThis paper aims to study whether the community of English-speaking journalist
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The present study aims to verify the emergence of the terms « game play » (in one word) and « gameplay » (in two words) within the framework of the Anglophone and Francophone video game cultural sphere. Starting from the writings of Wikipedia who sees the origin of these words associated with the mention « How the game plays ? » which would have appeared on the first coin-op arcade games, we are conducting an investigation of
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Keywords : gameplay, game play, video game, lexicometry, emergence, coin-op arcade Games, History of video game