A serious game about the engineer job. This game is a Final Fantasy-like RPG, in which you play as an engineer-wannabe. You'll have to face loads of hazards (team management, logic, ressource collection...) through your quest to become a real engineer, so you can save the fantasy world of Engineeland !
Keywords : serious game, engineer, role-playing game (rpg), rpg maker, final fantasy
A serious game that deals with the engineer job. It's an Escape the room adventure game: trapped in a room, you'll have to pass a series of tests and puzzle in order to exit. Do you have all the engineer-like skills required to escape this room ?
Keywords : serious game, escape the room, adventure, engineer
A serious game about the engineer job, focused on INSA , a french engineer school. The game features several minigames illustrating each department, thus different specializations: urban engineer, systems engineer and chemical engineer.
Keywords : serious game, engineer, school, minigames
A serious game about the network engineer job. Very original, this game plays with one of the missions of network engineers: connecting computers. Link the people together, but beware of networks overloads !
Keywords : serious game, engineer, network, casual game
This paper presents the project of extension of the on-line learning system Sphinx to multimedia capabilities. Sphinx is actually used by the students of the University Laval at Quebec in an artificial intelligence course. This system enables the student to revise during their course and before the exams. The originality of the method rises in collaborative way of working, each student adding comments on the others. This interactivity has reach its boundaries and a new way is arising in order to
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Keywords : pédagogie, Video Game, Avatar, Virtual Companion, Serious Game
A round-table discussion on edutainment, focusing on ethical and deontological issues when creating games:What are the ethics involved in creating games?What are the risks? What are the safeguards?How do games and education interact?
Keywords : Serious game, Video game, Ethics, Deontology, Design, Edutainment, Game design, Serious game design
That national education, the United Nations and Greenpeace, for example, use video games to convey a message and communicate, reveals that this form of digital leisure constitutes a credible alternative to traditional forms of communication. Furthermore, if the message includes an educational dimension, in the most global sense of the term, we believe that we are facing a new product in the world of multimedia. In this communication, we propose to take a critical lo
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Keywords : Serious Game, Advertainment, Edugame, Education, Innovation, Marketing, Réception
During this conference, the aim was to present the Edumarket game concept. This corresponds to a Serious Game combining an educational dimension and a brand. This raises a number of ethical questions: is it conceivable to teach children to read, with the parallel introduction of a brand in a school setting, for example? At the same time, using a video game to teach is in a way promoting a license that students are likely to consume after class...
Keywords : serious game, Edumarket game, Ethic, Branding, Advertising, Licence
The objective of this paper is to restore the process of development and installation of a project called "Technocity" which aims to develop technology courses of French State Education among the young people from 15 to 18 years old. We develop a gameplay to build a new school guidance tools. We choose to create a dynamic approach with video game and shortly report on different technical job. After, we explore the impact and the reception of this tool in different classrooms by childre
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Keywords : Advertaising tools, Advertainment, Education, Innovation, Marketing, Reception, School guidance, Serious Game
The objective of this paper is to restore the process of development and installation of a project called "Technocity" which aims to develop technology courses of French State Education among the young people from 15 to 18 years old, with a very special care for the girls. We develop a gameplay to build a new school guidance tools. We choose to create a dynamic approach with video game and shortly report on different technical job. After, we explore the impact and the reception of this
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Keywords : serious game, Advertising tools, Advertainment, Education, Edumarket game, Innovation, Marketing, Reception