This scientific book gathers contributions from 12 researchers, coming from different fields, who are studying different sides of videogames: identification of the Game Designer knowledge, using videogames in schools, space in videogames, how to dissect a videogame to analyze it, analysis of MMORPG as social spaces...N.B.: The members of Ludoscience wrote a chapter of this book, about "Serious Games".
Keywords : scientific research, education, sociology, computer science, geography
Facing a unstoppable costs raise of fuel, how far can you drive your car using a single fuel tank?
Keywords : serious game, newsgame, ecology
A Serious Game about the revolution that took place in tunisia during the year 2011. You are casted as the dictator, who must try to stay in command as long as possible before being forced to escape by the people...Please be informed that this game tackles a very important event in a satirical way, which some people might find offensive (although this game was in NO WAY designed to be offensive).
Keywords : serious game, newsgame, politics, tunisian revolution
A Serious Game dealing with the "Mediator" drug scandal that took place in France. You are playing as a journalist who investigates inside a very strange laboratory. This investigation will make you discover some secrets that will force you to run to protect your life!
A Serious Game about the famous "Wikileaks" website. You are playing as Julian Assange, and must inflitrate US agencies in order to steal some secret information. If you manage to escape alive, will you reveal all the secrets that you discovered?
Keywords : serious game, newsgames, wikileaks, politics, press
Wardopi (Student project)
A game designed to talk about the french "Hadopi" law, which aims to prevent illegal downloads over the Internet. As a computer fan, do you think this law will prevent YOUR data to go freely over the worldwide network?
Keywords : serious game, newsgame, hadopi, law
The Games And Learning Alliance (GALA) is an European Network of Excellence gathering researchers and industrials from all over Europe involved in the field of Serious Games. GALA aims to shape the scientific community and build a European Virtual Research Centre aimed at gathering, integrating, harmonizing and coordinating research on Serious Games and disseminating knowledge, best practices and tools as a reference point at an international level. The other key focuses of the project are: the
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Keywords : serious game, europa, research network
AbstractThis article proposes a solution for user localization in indoor areas using the compass, accelerometer and Bluetooth of a mobile device to calculate the user’s position within this virtual environment, for it to be used in both entertainment-industry mobile games and serious games. The user’s position is viewed through a 3D virtual environment representing his real position and orientation. The basis of this solution is the utilization of a mobile Bluetooth-enabled device, s
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Keywords : Mobile, Indoor, Localization, Bluetooth, 3D Environment, Virtual Guide, Serious Games
This chapter describes application areas for serious games in the context of such CNOs. A classification scheme for serious games has been developed based on two different approaches: one based on a process framework, the other one based on a game genome approach. Both are applied on a number of known serious games with the objective to identify uncovered areas and gaps. These gaps represent new opportunities for the application of serious games which has not yet been realized. References (
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Keywords : Serious Game, Classification, Game genome approach, Virtual Organisation life cycle, Education, Industry