Many serious games dedicated to the health sector have been identified. Within this wide range, theauthors have explored the Serious games offering an educational dimension and targeting either individualsor health-care professionals. Based on a corpus built around this orientation, the goal is todetermine whether or not it is possible to find a use, targeted or not, involving metaphorical contextsamong different titles. In the corpus studied, no metaphor is used for serious game targeting healt
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Keywords : Serious game, Metaphor, Health, Health game
This short article introduces a few definitions about "Serious Gaming": serious games, COTS games used for education, educational mods of entertainment games...
Keywords : serious gaming, definitions
ABSTRACTPlaying has been a common learning technique through the ages, but recently several studies on the teaching of foreign languages have focused on this component. This article highlights the three different, but overlapping, aspects that make up the true dimension of playing as a learning tool: games, didactic instruments and group techniques. Furthermore, it intends to show that utilization of playing in the learning process in combination with the development of new technologies in the f
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Keywords : Game-based learning, Teaching-learning process, Creativity, Game-based learning, Strategy
A quick presentation of theoretical tools that can be used to design entertainment games and Serious Games.
Keywords : serious games, game design, tools
A 50-minutes conference with 6 speakers about the industry of Serious Games.
Keywords : serious game, industry
A 1-hour long practical session about the design of Serious Games.
Keywords : serious game, game design, workshop
The European Serious Games Awards aim to celebrate the best videogames for learning created in Europe. We will rely on scientific evaluation of the submitted games in order to award prizes not only to the best Serious Games, but also to the best academic works in the field. The Awards Ceremony will take place during the VS-Games 2012 Conference in Genoa, Italy, on October 30th 2012. *Prizes* Each winner of one the 4 European Serious Games Awards will be rewarded by the following cash priz
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Keywords : serious games, awards, europe
An introductory book to the universe of Serious Games, written by an educator working with them on a daily basis in an "after-school" context. The book starts by defining Serious Games and their history, with many examples. The author then explores "why?" Serious Games, again backed by a lot of case studies. The last part of the book gathers a lot of references and resources on the topic, from tools and advices to design your own Serious Games to a list of events and schools
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Keywords : serious games, introduction, history, events, schools
The European Serious Games Awards aims to celebrate the best works on games for learning in Europe. Organized by GALA (an European Network of Excellence dedicated to research on Serious Games), these awards are quite different from other awards. Instead of relying on the sole advice of a few experts, the European Serious Games Awards are based on a scientific analysis of the games. The Awards ceremony took place during the VS-Games 2012 conference. Organized in Genoa (Italy) from 29 to 31 Octobe
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Keywords : serious games, awards, europa, academia
Abstract Serious games and its related fields have lately received a lot of interest due to their potential for training and education. Serious games can be defined as (digital) games that are used for reasons other than entertainment. Gamification can be related to serious games and can be defined as the process of game-thinking and game mechanics to engage users and solve problems. The initiator of this project was ABB. ABB delivers a process control system used to control the processes o
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Keywords : Gamification, Serious games, Process control system, Oil and gas separation, Simulator