Many studies support serious games as a tool for motivating and learning improvement. Some work have already evaluated the influence of competition and collaboration aspects on learning using such games but little research has been published regarding the usage of both aspects at the same time. A systematic literature mapping has been done, searching for serious games that have embodied both collaboration and competition in its gameplay. From 742 papers analyzed, 17 of them were selected. The ma
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Keywords : Serious Game, Learning, Evaluation, Studies
This article proposes to identify different types of tutoring to mobilize when one wishes to create a Serious game. Read the article on line (p.186-189) ISBN : 978-2-9813635-1-0 (PDF version) 978-2-9813635-0-3 (printed version) Download the article
Keywords : Serious Game, Tutoring, Learning
(Broacasting our studies)
Journée d’études sur le Serious Game 7 décembre, MSH Paris Nord Labex ICCA (Industries de la Culture et Création Artistique) Résumé Dans le cadre du groupe de recherche sur le Serious Game du Labex Industries culturelles et création artistique (ICCA), cette journée d’études vise à présenter et discuter des approches théoriques et méthodologiques en se penchant &ag
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An introduction to the exciting world of Serious Games The month of November IUM recently played host to none other than renowned researcher and consultant Dr. Julian Alvarez who was presenting a lecture to students on Serious Games and Game Technologies. He talked to students of the course Fundamentals of communication and advertising which is overseen by Professor MN. Jauffret-Cervetti. He mesmerized the students with the technology behind Advergames, Edumarket games and gamificatio
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Keywords : Serious Game, Advergames, Conference, Communication, Gamification
(Broacasting our studies)
This paper aims to propose a state of the art of digital tools for health training. On this occasion, it draws an overview of these objects according to 3 categories: Serious Game, Serious Play and Simulator. The analysis of these categories leads us to specify the characteristics, uses, audiences, objectives... of each of them. In this way, we establish a link between Serious Play and Simulator and clearly distinguish Simulators from Serious Games. The simulator is sometimes based on numerical
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Keywords : Serious Game, Serious Play, Simulator, Simulation
ABSTRACT • Learning Games (LG) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process. In this paper, we propose a grid of quality indicators that can help the conception team evaluate the quality of their LG during the designing process and before it is developed. By doing so, the designers can identify and repair the problems i
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Keywords : Learning Games, Serious Games, Evaluation, Quality, Cost, Conception, Development
A quick update on the website to add some new publications and projects in which we were involved. Regarding publications, you'll find a couple of posters displayed at the VS-Games 2012 conference to present two ongoing research projects. The first one is titled "TBL3D: Towards Serious Applications for Telescope Maintenance and Control", and presents a Serious Games project about the giant Telescope of a french observatory (download the poster). The second poster details a q
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Keywords : projects, publications
This book explores the "Serious Games" universe. It starts with a definition of Serious Games, in order to identify their differences from entertainment videogames. It will then present out with a lot of current examples of Serious Games from various domains: education, healthcare, communication, defense, politics, etc. The third part will explain you the history of Serious Games, while the fourth and final part gathers many interviews with people from the Serious Games field: de
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Keywords : serious game, definition, history, interviews, examples
Abstract In this research, we present one of the principal aspects of games. The interfaces or better knew by the acronym HUD’s (Heads-Up Display). We are going to show the succinct evolution in the history of games suffered by them as well as the advance in their production in order to amplify or affect positive the immersion in digital games. We emphasize forms and ways of developing what we consider an intelligent interface (Boschetti, 2001), in order to help the INDIE developers w
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Keywords : Interface, Aesthetic experience, Edutainment game
Keywords : serious game, game design, game mechanics, learning mechanics, framework