In this new episode, Dr. Ludus explores the concept of the "video toy", as described by researcher Stéphane Natkin in 2003 in his book "Video Games and Media in the 21st Century".https://www.eyrolles.com/Informatique... How does the concept of "video toy" differ from that of "video game"?That's what Machine and Dr. Ludus explain in this new episode. Find out more about the concept of a video toy:http://ja.games.free.fr/Introduction_... (pp
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Keywords : Toy, Video toy
Keywords : Game, Zero player game, Player
Cette vidéo explore l'effet-V de Bertolt Brecht appliqué au jeu vidéo. Cette approche est évoquée en page 86 dans l'ouvrage "Apprendre avec les Serious Games ?" de Julian Alvarez, Damien Djaouti et Olivier Rampnoux paru en 2016 : https://hal.science/hal-02533902v1Pour illustrer le concept d'effet V appliqué au jeu vidéo, cet épisode aborde l'approche du Game Designer japonais Hideo Kojima via son jeu Metal Gear Solid paru en
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Keywords : V-Effect, Distancing, Video game
In this episode, Dr. Ludus explores game designer Raph Koster's theory of fun. This theory aims to explain why some games amuse us and others bore us. This exploration is based on Raph Koster's 2004 book "A theory of fun for game design": https://www.theoryoffun.com/ Credits : Graphic and sound design: Quentin AlvarezAssembly: Quentin AlvarezScenario: Julian AlvarezProduction: INSPE Lille Nord de France / Ludoscience - 2020
Keywords : Fun theory, Gameplay, Gamed esign
In this second part dedicated to the prehistory of video games, Dr. Ludus takes us to discover the very first ancestors of video games... This exploration is based on the book “La Préhistoire du jeu vidéo” by Damien Djaouti, published in 2019.
Keywords : Video games, Retrogaming
This video explores the prehistory of video games. It's about discovering that period before 1972, when the general public wasn't yet familiar with video games. This exploration is based on the book “La Préhistoire du jeu vidéo” by Damien Djaouti, published in 2019.
Keywords : Retrogaming, Video games
For Julian Alvarez, there's no doubt that studying games is a good idea. In fact, he is a teacher-researcher at the Polytechnic University of Hauts-de-France and at the Ecole Supérieure du Professorat et de l'Education in Lille. There, he studies games and their use in fields such as training, healthcare and marketing.However, his interest in games is probably rooted in his childhood. Julian Alvarez experienced three different approaches to teaching:In Spain, under Franco's re
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Keywords : Teaching, Training, Game, Board game, Video game
ABSTRACT This paper presents a comparative study of cognitive mediations at work in the scope of pedagogical device dedicated to introduce robotic/computer science to learners of last section of kindergarten (5-6 years old). The device used for the experiment is a robot named «Blue Bot» and presents three modalities in the scope of proposed serious games: the body, the robot and digital tablet. This study highlights on how mediator-in
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Keywords : Serious Game, robot pedagogy, Cognitive mediation, Activity analysis, Last section of kindergarten
P0627THE PERIODIC TABLE FOR VIDEO GAME ANALYZISCHEMISTRY AND EDUCATION2. Tools in chemistry educationJ. Alvarez 1.,*Recherche Dept. / Université Polytechnique Hauts-de-France - Devisu - Lille (France)*Corresponding author(s).Email: julian.alvarez@espe-lnf.fr (J.Alvarez)Abstract This communication aims to present a formal deconstruction of video games in the form of various elementary elements called "Gameplay Bricks". To understand these elements and stu
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Keywords : Atomic Approach, Gameplay, Taxinomy, Formalism, Periodic Table
00:00:00 / 01:25:12 VidéoSonVoir aussi Se Summary: How can games - and video games in particular - become learning tools? Is a game that abandons frivolity to become a serious game - a contradiction for some - still a game? Does gamification really mean offering a playful experience? The meeti
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Keywords : Serious game, Edutainment, Ludopedagogy, Video game, Gamification