The European Serious Games Awards aims to celebrate the best works on games for learning in Europe. Organized by GALA (an European Network of Excellence dedicated to research on Serious Games), these awards are quite different from other awards. Instead of relying on the sole advice of a few experts, the European Serious Games Awards are based on a scientific analysis of the games. The Awards ceremony took place during the VS-Games 2012 conference. Organized in Genoa (Italy) from 29 to 31 Octobe
[...]
Keywords : serious games, awards, europa, academia
Abstract Serious games and its related fields have lately received a lot of interest due to their potential for training and education. Serious games can be defined as (digital) games that are used for reasons other than entertainment. Gamification can be related to serious games and can be defined as the process of game-thinking and game mechanics to engage users and solve problems. The initiator of this project was ABB. ABB delivers a process control system used to control the processes o
[...]
Keywords : Gamification, Serious games, Process control system, Oil and gas separation, Simulator
The e-virtuoses is an international event dedicated to Serious Games. It features a rich program of international conferences about the future of the field, a Serious Games Awards ceremony to celebrate the best titles of the moment, alongside with a scientific symposium focused on the analysis of Serious Games. The event took place from May 23rd to 24th in France, in the city of Valenciennes, near Lille.
Keywords : serious game, conference, awards, international, scientifique symposium
JIES Paris 2012 days approach the topic of the game in sciences education. Intended for the professionals of education, these days are centered towards the reflexion on the relationship between sciences, technology, trainings and games. Ludoscience, represented by Julian Alvarez, was invited to take part to the event May the 3rd. Thank you Traces for its invitation. We will return with pleasure to exchange again with the actors who question themselves on the introdu
[...]
Keywords : Learning, Education, Game
Games History is a series of magazines in a book-like format (similar to Pix'n Love and IG), with 200 pages dedicated to a defined genre of video games. This second issue is focused on the history of 2D versus fighting games. The book thus retrace the history of popular series such as Street Fighter, King of Fighters, Guilty Gear, Mortal Kombat, Fatal Fury, Darkstalkers, Samurai Shodown, Killer Instinct, alongside with some less known titles like Arcana Hearts or Battle Fantasia. While it's not
[...]
Keywords : history, versus fighting, street fighter, mortal kombat, king of fighters, guilty gear, ken bogard
JIES Paris 2012 days approach the topic of the game in sciences education. Intended for the professionals of education, these days are centered towards the reflexion on the relationship between sciences, technology, trainings and games. Ludoscience, represented by Julian Alvarez, was invited to take part to the event May the 3rd. Thank you Traces for its invitation. We will return with pleasure to e
[...]
Keywords : Education, Learning, Game
We wrote an article about the historical origins of "Serious Games", which get published by Springer in the book "Serious Games and Edutainment Applications" a few months ago. We first review the historical definitions of the "Serious Games" oxymoron. We then explore the history of videogames in search of the first "Serious Games", that actually appeared before the first entertainment videogames... This book gathers several scientific articles ded
[...]
Keywords : serious games, history
A small contribution to a book related to the design of videogames interfaces.
Keywords : game design, interface
The numerous changes occurring in the field of knowledge challenge information professionals to reflect on possible alternatives in order to preserve the traditional mission of libraries. At a time when the use of numeric media is increasing in libraries, one observes an increase of the ludic possibilities available on the Web. Designated by the term gamification, this tendency is part of a larger trend that sees libraries as an intellectual playground where alternative learning is highlighted.
[...]
Keywords : Gamification, Libraries, Games, Serious games, Media games, Online games
On May 23rd in Valenciennes, we are organizing a scientific symposium called“Evaluate and Measure the Impact of Serious Games” during the international “evirtuoses” event. This meeting aims at asking questions on approaches,paradigms, experience feedbacks enabling the projection of theoreticalframeworks, methodologies leading to evaluate or measure the impact of SeriousGames, but also to report on collected and analyzed results. Serious Gamesgenerate indeed a
[...]
Keywords : Impact, Evaluation, Measure, Serious Game, Organized system, Ecosystem, Effectiveness