A quick update on the website to add some new publications and projects in which we were involved. Regarding publications, you'll find a couple of posters displayed at the VS-Games 2012 conference to present two ongoing research projects. The first one is titled "TBL3D: Towards Serious Applications for Telescope Maintenance and Control", and presents a Serious Games project about the giant Telescope of a french observatory (download the poster). The second poster details a q
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Keywords : projects, publications
Keywords : serious game, game design, game mechanics, learning mechanics, framework
Keywords : serious game, telescope, professionnal training, virtual world
This books focuses on the history of videogames in Britain, and more specifically on the best-known videogames in history that originates from Britain: Tomb Raider, Grand Theft, Auto, Elite, MUD, Populous, Lemmings, Carmageddon, Runescape, EarthWormJim, etc. This book also details the history of some famous english computers, such as Sinclair's ZX family, the Amstrad computer line, the BBC Micro and its legacy, that includes the ARM processors nowadays embedded in almost any smartphone. Extremel
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Keywords : history, videogames, britain, grand theft auto, tomb raider, elite, populous, mud
We just uploaded in the list of our publications a book chapter related to the classification of Serious Games. This chapter presents the classification system used on the site http://serious.gameclassification.com/ to classify more than 2600 Serious Games. It was published last year in a book titled Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, and it's now freely available on our website (draft version).
Keywords : serious games, classification
An introductory book to the universe of Serious Games, written by an educator working with them on a daily basis in an "after-school" context. The book starts by defining Serious Games and their history, with many examples. The author then explores "why?" Serious Games, again backed by a lot of case studies. The last part of the book gathers a lot of references and resources on the topic, from tools and advices to design your own Serious Games to a list of events and schools
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Keywords : serious games, introduction, history, events, schools
Games History is a series of magazines in a book-like format (similar to Pix'n Love and IG), with 200 pages dedicated to a defined genre of video games. This second issue is focused on the history of 2D versus fighting games. The book thus retrace the history of popular series such as Street Fighter, King of Fighters, Guilty Gear, Mortal Kombat, Fatal Fury, Darkstalkers, Samurai Shodown, Killer Instinct, alongside with some less known titles like Arcana Hearts or Battle Fantasia. While it's not
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Keywords : history, versus fighting, street fighter, mortal kombat, king of fighters, guilty gear, ken bogard
The autobiography of Ralph Baer, the inventor of home video game consoles. Released in 1972, the Magnavox Odyssey is one of the starting points of the history of video games. First of all, it's the first video console solely dedicated to games. Moreover, one of its titles, Ping-Pong, was a direct source of inspiration for Atari to create Pong. Through a book featuring many pictures, Ralph Baer details us the process he followed to invent this first console ever. As a natural-born engineer,
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Keywords : ralph baer, magnavox odyssey, first video game, simon, lawsuit, biography
We wrote an article about the historical origins of "Serious Games", which get published by Springer in the book "Serious Games and Edutainment Applications" a few months ago. We first review the historical definitions of the "Serious Games" oxymoron. We then explore the history of videogames in search of the first "Serious Games", that actually appeared before the first entertainment videogames... This book gathers several scientific articles ded
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Keywords : serious games, history
This book details the captivating story of the scandalous game series "Grand Theft Auto". Over 300 pages, the author tells us about the most epic moments of this saga: humble beginnings as a small arcade game made in Scotland by DMA Design; hiring Max Clifford to use media scandal as a marketing campaign; the hijacking of the series leadership by the Houser brothers and their studio Rockstar during the creation of GTA III; the first legal actions against the game series and the ri
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Keywords : grand theft auto, history, dma design, rockstar, jack thompson, sam houser, david jones, esrb