An overall presentation of the various jobs related to videogames, splitted in two parts: - The professionnals of game design:The AAA videogame industryThe small and average sized studios (AA budget games) The "indies" - Others videogames related jobs:Journalist / YoutuberSalesmanProfessionnal player (pro-gamer) Events organizer -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : videogames, jobs, industry, work, indies
A "quick" presentation of the overall history of videogames, from 1952 to 2013. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : videogames, history, consoles generations, firsts videogames
A presentation about the inner structure of videogames: the different kind of rules, the game elements, etc. Tries to answer the following question: "What is gameplay?" -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : videogame, structure, gameplay
A presentation about several Game Design theories, aimed to help you understand why people plays games. It introduces the ideas of emergence vs progression (Jesper Juul), the concept of Flow (Mihaly Csikszentmihalyi) and the theory of Fun (Raph Koster). -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides) Download the game Frog Hunt (1.7mo)
Keywords : game design, theory, fun, flow, level design
A presentation about "Serious Games", i.e. games designed for purposes going beyond entertainment. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : serious games, introduction, discovery, examples, history
As the summer goes, a new section appears on this website: games made at the Ludoscience laboratory! This new section will let you play the various videogames created by the members of the laboratory during their research projects. Hence, this new section is different from our reseach projects section (that gathers research projects that are not games, or games that are not available to the general public) and from our students projects section (that solely gathers games created by the st
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Keywords : website updates, videogames
Games History is a series of magazines in a book-like format (similar to Pix'n Love and IG), with 200 pages dedicated to a defined genre of video games. This third issue is focused on the history of racing games on home consoles. The book starts with a brief general history of racing games on arcade cabinets (70-80's) and on 90's home consoles. It then goes into more details about popular series such as Gran Turismo, Forza Motorsport, Ridge Racer, Need for Speed, Burnout, Formula One, Colin M
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Keywords : history, racing, console, video game, car, images
This book unveils the story of a very important home console: the Sony PlayStation. Thanks to the interviews of more than twenty people who worked on this project, the author, also a member of the team, invites us to a journey behind the scenes of the creation process of this console. By mixing these various interviews, each chapter of the book details the different stages of the PlayStation project: an awkward beginning when Sony partnered with Nintendo to create a CD-Rom drive for the Super NE
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Keywords : playstation, revolution, sony, men in the shadows, industry, home console
This book unveils the story of a very important home console: the Sony PlayStation. It focuses on Ken Kutaragi, the key person in this project, who is today acknowledged as the "father of the Playstation." The author tells us how this visionary engineer lead Sony to tackle the home video game console market, in spite of the vigorous opposition shown by many other people in the company. Each chapter of the book details the different stages of the PlayStation project: the initial inspi
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Keywords : playstation, revolution, sony, ken kutaragi, industry, home console
An introduction to the exciting world of Serious Games The month of November IUM recently played host to none other than renowned researcher and consultant Dr. Julian Alvarez who was presenting a lecture to students on Serious Games and Game Technologies. He talked to students of the course Fundamentals of communication and advertising which is overseen by Professor MN. Jauffret-Cervetti. He mesmerized the students with the technology behind Advergames, Edumarket games and gamificatio
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Keywords : Serious Game, Advergames, Conference, Communication, Gamification