=====================Résumé de la présentation=====================Selon la BNF, depuis 2014, le Ministère de la Culture tient à ce que nous privilégions le vocable « jeu sérieux » à la place de « Serious Game ». Il convient cependant de souligner qu’une telle traduction introduit une subtilité. En effet, dans la langue française, la notion de « jeu »
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Keywords : Serious game
This book deals with the public scandals that struck video games in France since the 80's. The author begins with an analysis of the public image of video game players broadcasted by the industry-produced ads, and compares it to the way general media dealt with video games. It actually sown the seeds for a moral crusade against video games, such as the one conducted by the Familles de France association. The book then studies the reasons, the details, and the outcomes of this famous episode of t
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Keywords : politics, industry, moral, scandal
A new year means a new section to the Ludoscience website! To celebrate 2014, we offer you a new "bibliography" section, dedicated to the books about videogames. This big list already features more than 80 books dealing with various topics: history of videogames, game creators biographies, Game Design, Serious Games, videogames studies & analysis... Each book is presented through a personal abstract and opinion, all purely subjective. But please note that we have read
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Keywords : site update, books, videogames, history, game design, serious games
The first part of a non-official biography of Shigeru Miyamoto, famous creator of Mario and Zelda. William Audureau, a keen expert of his works, invites us to a journey through his life, from his childhood to the release of the first Zelda episode in 1986. In the absence of a direct involvement from Miyamoto in the book, the author relies on more than 150 of his interviews published in press, alongside with a trip to Japan. Very easy and pleasant to read, this book manages to go beyond "ins
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Keywords : biography, shigeru miyamoto, nintendo, mario, zelda
A lesson outlining Shigeru Miyamoto's early career, from his beginning at Nintendo in 1977 to the release of Zelda in 1986.
Keywords : shigeru miyamoto, mario, zelda, donkey kong, nintendo
Rules of the "Card Game Jam", a small design challenge with a very strong time constraint.
Keywords : cards, game jam, game design
For almost ten years, serious games have been becoming more and more popular in large French companies, especially toward human resource managers who use them to recruit, integrate, train, support, develop, communicate and sensitize. However, few research papers are based on the academic literature in management science. The purpose of this paper is to build a typology of serious games based on their use in human resource management. To construct this typology, an inventory of all serious games
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Keywords : Serious game, Ressources humaines, Cartographie, Usages, Grandes entreprises
This book tells the story of 13 famous video games: Grand Theft Auto, Call of Duty, Angry Birds, Les Sims, Assassin's Creed, Uncharted, World of Warcraft, Tomb Raider, Metal Gear Solid, Doom, Alone in the Dark, Prince of Persia and Tetris. Each chapter of this 300 pages book is dedicated to one of those games, and presents some information about it. While the book is pleasant to read, the amount of unique information is very variable from one game to another. The book chapters range from exc
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Keywords : history, angry birds, tetris, uncharted, assassin's cred, tomb raider
This book is part of a series titled "the world explained to grown-ups." Hence, with its 160 pages, it aims to explain, in a simple and accessible manner, the world of video games to people who don't know anything about it. Despite its reduced size, this books successfully manages to achieve his goal, as it talks about many topics: history of video games, their art and cultural aspect, their industry, their controversies (addiction & violence), alongside with more recent topics lik
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Keywords : video game, introduction, history, art, industry, addiction, violence, gamification
This book details the captivating story of the scandalous game series "Grand Theft Auto". Over 300 pages, the author tells us about the most epic moments of this saga: humble beginnings as a small arcade game made in Scotland by DMA Design; hiring Max Clifford to use media scandal as a marketing campaign; the hijacking of the series leadership by the Houser brothers and their studio Rockstar during the creation of GTA III; the first legal actions against the game series and the rise of
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Keywords : grand theft auto, history, dma design, rockstar, jack thompson, david jones, sam houser, esrb