A "quick" presentation of the overall history of videogames, from 1952 to 2013.This course revolves around a Serious Game about the history of video games, that you can play below. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides) -= Vintage Game Shop : Student Edition =- (Flash file) Click here to download the "offline" version of the game (Windows EXE, 9mo)
[...]
Keywords : history, video games, vintage game shop, serious game
AbstractDesigning serious games is a complex process because finding the right balance between the ‘serious' and the ‘game' dimensions is vital, as pointed out in some meta-analyses (Wouters, et al. 2013). If educational content prevails over the entertainment element, users' motivation may decrease and this can have a negative impact on the effectiveness of learning. On the other hand, if entertainment predominates over content, this can also limit learning opportunities. Another ma
[...]
Keywords : Serious game, Design, Education, Digital games, Modèles
A selection of "Serious Games", i.e. games designed for purposes going beyond entertainment, to teach science, biology and geology. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Abstract. For over 40 years, it is common knowledge that industrial society has to reduce its energy consumption. Most of people are now aware that this change is necessary. However, commitment to action is still difficult and there is substantial work to be done. Attention has turned to Human and Social Sciences, as a deeper understanding of behaviors' determinant and use of influence principles could help to speed up behavior changes. New technical devices combining game design, interaction te
[...]
A presentation about "Serious Games", i.e. games designed for purposes going beyond entertainment. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : serious games, introduction, examples, classroom, education
A selection of "Serious Games", i.e. games designed for purposes going beyond entertainment, to teach science, biology and geology. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : serious games, example, biology, geology, science
AbstractThis article explores existing attempts to design a comprehensive and complex taxonomy framework for an educational business game intended to categorize and evaluate various properties. The identified missing elements in the current proposed taxonomies were used as a starting point for the design of a new category that addresses the game’s educational properties. The content of the proposed taxonomy category is presented and the properties selected are explained with regard to thei
[...]
Keywords : Educational business game, Education, Business game, Edugame
If you like books and are into video games, then this resource may interest you. Ludoscience is building a big list of books about video games. It currently features more than 150 books dealing with various topics: history of video games, game creators biographies, Game Design, Serious Games, video games studies & analysis... Each book is presented through a personal abstract, as we have read each book before adding it to the list :). It gathers books in English or French
[...]
Keywords : bibliography, videogame, books
Abstract The use of tablet computers have increased significantly in numerous parts of society during recent years, and the educational sector is no exception. Use of games in educational situations has intrigued scholars of different disciplines, presenting both favouring and opposing opinions. Whilst the educational effectiveness of the game media is discussed, research done in the area of cognitive development, psychology and pedagogy argue for the importance of play and the positive eff
[...]
Keywords : Game design, Educational games for children, Playfulness, Educational games in Sweden
This book focuses on a little known and hardly discussed period from the history of video games: the ends of the 70's, and more specifically the 1976-1980 years of the home consoles. The books explains how, after Ralph Baer's pioneer invention of the Magnavox Odyssey, and the success of Pong in arcades, home video games takes over TV sets around the world thanks to... General Instrument. Indeed, the introduction of a new integrated chip, copying Pong and sold for a few dollars only, allowed many
[...]
Keywords : pong, globalization, economic history, home console, 70's, japan, france, usa