Abstract: When we talk about video game, we observe that people who modified it are those who best knows its content. Thus we can consider game modifications as a way of knowledge appropriation. In this paper, we apply this model to learning games, positioning the research project in a Web 2.0 approach. If the content of a game can be learned by playing it, it can be more deeply understood by making this game evolving. The Web 2.0 is not defined by its technologies, but by the way of using
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Keywords : Modding, Game development kits, Learning game 2.0, Collaborative learning
We just uploaded in the list of our publications a book chapter related to the classification of Serious Games. This chapter presents the classification system used on the site http://serious.gameclassification.com/ to classify more than 2600 Serious Games. It was published last year in a book titled Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, and it's now freely available on our website (draft version).
Keywords : serious games, classification
The European Serious Games Awards aim to celebrate the best videogames for learning created in Europe. We will rely on scientific evaluation of the submitted games in order to award prizes not only to the best Serious Games, but also to the best academic works in the field. The Awards Ceremony will take place during the VS-Games 2012 Conference in Genoa, Italy, on October 30th 2012. *Prizes* Each winner of one the 4 European Serious Games Awards will be rewarded by the following cash priz
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Keywords : serious games, awards, europe
The European Serious Games Awards aims to celebrate the best works on games for learning in Europe. Organized by GALA (an European Network of Excellence dedicated to research on Serious Games), these awards are quite different from other awards. Instead of relying on the sole advice of a few experts, the European Serious Games Awards are based on a scientific analysis of the games. The Awards ceremony took place during the VS-Games 2012 conference. Organized in Genoa (Italy) from 29 to 31 Octobe
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Keywords : serious games, awards, europa, academia
Au cours des e-virtuoses qui ont eu lieu les 23 et 24 mai à Valenciennes, un focus a été fait sur le serious game au travers d’un colloque scientifique. Chercheurs du monde entier (Australie, Etats-Unis, Grande Bretagne…) se sont regroupés sur cet événement pour s’interroger de manière scientifique sur l’évaluation et la mesure de l’impact du Serious game.
Keywords : Serious game, Research, Impact, accompaniments
On May 23rd in Valenciennes, we are organizing a scientific symposium called“Evaluate and Measure the Impact of Serious Games” during the international “evirtuoses” event. This meeting aims at asking questions on approaches,paradigms, experience feedbacks enabling the projection of theoreticalframeworks, methodologies leading to evaluate or measure the impact of SeriousGames, but also to report on collected and analyzed results. Serious Gamesgenerate indeed a
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Keywords : Impact, Evaluation, Measure, Serious Game, Organized system, Ecosystem, Effectiveness
The ability to engage children in science, technology, engineering, and math (STEM) fields early in their scholastic years is critical to ensure the success of the next generation of scientists and engineers. Given that 97% of American teens play video games, there is a tremendous opportunity to engage students in STEM concepts within the framework of a multi-player game. Research has shown that eliciting emotional and affective responses in players can actively increase engagement, learning, an
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Keywords : Maths, Game
This Serious Games aims to raise general public's awareness on the topic of "Wetlands". The play has to manage a city by expanding industrial activity while maintaining a healthy ecological environment and providing a good quality of water to the city. Will you be able to balance all this contradictory goals? This Serious Games was created in partnership by the company Acceptable Avenir (final client and serious content), the research lab Ecolab (serious content), the co
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Keywords : wetlands, serious game, ecology, management
In order to celebrate the third birthday of this website, we decided to upgrade it up with some nice features: This blog. After nearly three years of being a depot for our research articles and our students projets , this website is now featuring a brand new blog! We will try to use it to provide information relative to the study of videogames, Serious Games and to keep up informed about the life in our laboratory. A new "Our Projects" section. The old one weren't updated s
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Video games allow complex systems modelling, revealing retroaction loops, replicating self-organization and the emergence of hierarchical organization, functional differentiation and social segregation through multi-level interactions. Recent trends focus on improving modelling tools’ graphic quality and interface attractiveness and on using video games to facilitate urban studies teaching and research. This apparent convergence between simulation and video games is addressed through a sel
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Keywords : Video games, Modelling, Simulation, Models, Representation, Self-organisation, Emergence, Urban studies