This paper proposes a methodology for assessing the coherence of a serious game.Given the extreme diversity of serious games, this methodology is based on the postulate of defining such objects as computer applications combining serious content with a videogame structure. The approach presented in this article is based on the formal deconstruction of “gameplay”, by reducing game rules to elementary functions. The ludic structure, thus formalized, can then be confronted with the utili
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Keywords : serious game, coherence, analysis, gameplay bricks, Evaluation
This article offers an overview of the various approaches used by the video game industry throughout its history to encourage and facilitate the creation of video games by players.Referring to a structural model of the video game as an artifact, we will study four approaches aimed at facilitating and encouraging enthusiasts to create or modify their own games: configuration menus, level editors, mods and game factories.The aim of this article is to highlight the complementarity of these differen
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Keywords : Video game, Creation, Tools, Level design, Game design
When it comes to the issues surrounding digital objects in the world of young people, our usual bias, our reflex, is first and foremost to take an approach that is often exclusive to the educator, and not without reason. The interest of this article, based on the example of serious games, is to situate these issues from the viewpoints of both the marketing designer of “products to be consumed” and the educator designing “situations to be educated”. In the process, each bo
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Keywords : serious game, e-learning, edugaming, advergaming, edumarket game, serious gaming, advergame, edugame
By analysing in detail the characteristics, uses and different genres of serious game, this study outlines the challenges involved with the design, development and distribution of various types of title. Similarly, the report examines the outlook for the industry and its probable growth drivers. The serious gaming market is of considerable importance. As the link between traditional video games and practical software, serious games offer a genuine opportunity to develop a sector that is all too
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Keywords : serious game, advergame, edugame, news game, edumarket game, serious gaming, edugaming, advergaming
By analysing in detail the characteristics, uses and different genres of serious game, this study outlines the challenges involved with the design, development and distribution of various types of title. Similarly, the report examines the outlook for the industry and its probable growth drivers. The serious gaming market is of considerable importance. As the link between traditional video games and practical software, serious games offer a genuine opportunity to develop a sector that is all too
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Keywords : serious game, advergame, edugame, news game, edumarket game, serious gaming, advergaming, edugaming
Help the mayor of Hutnet Island to save is Island from the sunshine. In this Serious Game the player is invited to think about the paper sheet consommation. Publications related to this project Julian Alvarez, Valérie Maffiolo "Etude de l'impact de communications électroniques basées sur le Serious game - 2ème approche" SEE / Revue REE, ISSN 1265-6534, n°4, 2011, p. 75, 2011. Site de la revue
Keywords : serious game, ecology
Mind'Up (Our projects)
Serious Game dedicated to learn telecom aspect. Publications related to this project Julian Alvarez, Valérie Maffiolo "Etude de l'impact de communications électroniques basées sur le Serious game - 2ème approche" SEE / Revue REE, ISSN 1265-6534, n°4, 2011, p. 75, 2011. Site de la revue
Keywords : serious game, communication
Flee the Skip is a multiplayer Serious Game. You need 4 users to play. The game improves your solidarity by stressing you by this way: be able to escape from the skip in 20 minutes. But all the players must flee away. If one of you is left, the game is over. The players control mobile phones. Publications related to this project Julian Alvarez, Valérie Maffiolo "Etude de l'impact de communications électroniques basées sur le Serious game
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Keywords : serious game, co-operation
The vocation of a Serious Game is to invite the user to interact with a computer application whose intention is to combine aspects of teaching, learning, communication or information with the playfulness of video games. The aim of such a combination is to give didactic or training content (Serious) an attractive form or setting (Game).
Keywords : Serious game, Definition
This paper is part of an experimental approach aimed to study the nature of videogames. We will focus on videogames rules in order to try to understand the anatomy of a videogame. Being inspired by the methodology that Propp used for his classification of Russian fairy tales, we have cleared out recurrent diagrams within rules of videogames. We then analyzed these rules diagrams by using the definition of a game drawn by Salen & Zimmerman, which led us to propose a definition for the n
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Keywords : Rules, Gameplay, Videogames, Typology, Classification