A Serious Game about the difficulties to obtain an intership. This platform requieres two players to collaborate in order to overcome the obstacles to get an intership. But be careful, in the end there will be only one intership position available...
Keywords : serious game, job
A Serious Game played as an "alternate reality" game. You just arrived in the county of Lusitania, and are seeking for a job. You'll have to browse through numerous company websites in order to identify the ones who are hiring, but also find a who to get in touch with your employeer. Will you find a job before running out of money?
Keywords : serious game, job
The sensation of immersion can play a significant role in improving an individual's concentration when carrying out a given task. The virtual environments used by Serious Games need to be immersive in order to provide the best possible utilitarian dimension. The latter offers two overriding orientations: spreading a message and enabling training in a given field. The aim of this paper is to present how a sense of immersion can be created in users of serious gaming. The chosen approach is to expl
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Keywords : Imaginary, VR, Virtual Reality, Serious Game, Immersion, Story, Scenario
An article about using the GamePlay bricks with arcade games
Keywords : bricks, gameplay, arcade, Deconstruction, Structuralism, Formal
ABSTRACT: Video games have become a prime choice of entertainment not only for young people but also in adults or women. Development Studies advertisers and organizations that mediate between them have discovered the potential of videogames as a medium for marketing communication. Thus, the advergame and the in-game advertising have become a powerful and dynamic medium for communicating ideas, products, services or items in an original manner, which also offers video game development studios an
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Keywords : Advertainment, Advergame, In-game advertising, Product placement, Videogames
The point, in 2009, on the " serious games" : objectives of these plays, technology used, graphics, limits, of the examples of plays (p. 54 - 55).
Keywords : Serious Games, Serious Play
Webzine dedicated to rétrogaming
Keywords : Retro gaming, Webzine
A french article about Serious Games and questions about learning...
Keywords : Serious Games, Learning
Presentation of a study conducted from June 9, 2008 to September 8, 2009 at Orange Labs / France Telecom.The aim is to assess the impact of Serious Games (SG) on the general public and on France Telecom Group employees. The overall approach is written within the framework of customer relations (CR). The main challenges are to - help optimize customer relations management - To address new customers with a disruptive interaction. The study concerns 121 people who were subjected to a
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Keywords : Serious Games, Serious Play, Impact, Message
ROUND TABLE ORGANIZED BY CAFE PEDAGOGIQUEWhile serious games have made inroads into vocational training in France and schools elsewhere, they are still struggling to make inroads into French schools. What's the state of play in France? In which disciplines is it effective? What resistance is there? How can teachers reuse corporate experience?Moderator:François Jarraud, editor-in-chief, Café pédagogiqueSpeakers:Julien LLanas, history and geography teacher,Damian Nolan, CEO of
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Keywords : Serious Games, Pedagogy