A Serious Game played as an "alternate reality" game. You just arrived in the county of Lusitania, and are seeking for a job. You'll have to browse through numerous company websites in order to identify the ones who are hiring, but also find a who to get in touch with your employeer. Will you find a job before running out of money?
Keywords : serious game, job
An article about using the GamePlay bricks with arcade games
Keywords : bricks, gameplay, arcade
ABSTRACT: Video games have become a prime choice of entertainment not only for young people but also in adults or women. Development Studies advertisers and organizations that mediate between them have discovered the potential of videogames as a medium for marketing communication. Thus, the advergame and the in-game advertising have become a powerful and dynamic medium for communicating ideas, products, services or items in an original manner, which also offers video game development studios an
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Keywords : Advertainment, Advergame, In-game advertising, Product placement, Videogames
The point, in 2009, on the " serious games" : objectives of these plays, technology used, graphics, limits, of the examples of plays (p. 54 - 55).
Keywords : Serious Games, Serious Play
Webzine dedicated to rétrogaming
Keywords : Retro gaming, Webzine
A french article about Serious Games and questions about learning...
Keywords : Serious Games, Learning
This talk presents the result of a study of the impact of 11 Serious Games onto 121 persons.
Keywords : Serious Games, Serious Play, Impact, Message
This PPT presents Serious Game, Rétro Serious Game, Serious Play and Serious Gaming concepts and learning questions.
Keywords : Serious Games, Serious Play, Retro Serious Games, Serious Gaming, Learning
A talk about defintions of Serious Games, Serious Play, Simulation, Retro Serious Games in order to debate around the game and Pedagogy. PPT of this talk.
Keywords : Serious Games, Serious Gaming, Retro Serious Games, Pedagogy, Simulation, Retro SG, Retro Serious Games, Serious Play
This book is dedicated to level design, i.e. the design of levels, maps and other "playing spaces" for video games. Written as an introductory book, it first details the basis of level design, before discussing how it can be used to "embody" the mechanisms defined by game rules, to tell a story, or even to spark off emotions in player's mind. An interesting book for beginners discovering this topic.
Keywords : level design, introduction