Video games have teaching virtues. The companies have discovered it and have adopted them for their formations. Here the turn of school. Some pioneers introduce them into their classes (p.59).
Keywords : Serious Games, Serious Play, School, Pedagogy
This book focuses on the design of "Casual Games", i.e. video games aimed to people playing them casually. The three first chapters deals with the definition of casual games, their professional creation process, and a broader study of the various play from they can offer. The nine following chapters are then dedicated to each sub-category of casual games: management, match-3, puzzles, hidden objects, construction, social games, etc. While the text is easy to read and understand, this b
[...]
Keywords : game design, casual games, examples, analysis, industry
A book explaining in a clear and illustrated way how to use the videogame creation software RPG Maker (XP and VX versions). This software tool allows to easily create role-playing and adventure computer games without requiring any kind of computer programming skills. The author details the different aspects of this tool, from the simplest ones (software installation, level edition, visual events creation system...) to the more complex ones (Ruby scripts programming, creation of a real-tim
[...]
Keywords : rpg maker xp, rpg maker vx, introduction, manual, programmation, simple, role playing game
This books tells the history of Player One, a French magazine dedicated to home videogames and manga, alongside with its various spin-offs such as Nintendo Player, Ultra Player, Manga Player and Player Station. Thanks to the interviews with most of the journalists who wrote for it, this 300 pages books gathers a lot of unique information. It starts with an introduction detailing the arrival of Manga and Anime in France, a context in which a company called Média Système Edition firs
[...]
Keywords : player one, history, france, press, manga
Depuis quelques années, le concept de « Serious Game » est de plus en plus présent dans tous les évènements liés au e-learning. Mais est-il réellement nouveau ? Où se trouve la limite entre Jeu Vidéo et Serious Game ? Comment un jeu vidéo peut-il remplir des objectifs pédagogiques ? Autant de questions auxquelles répond Julian Alvarez.
Keywords : Serious Games, Retro Serious Games, Serious Play, Pedagogy
Fini le temps où il fallait tuer des méchants ou conduire plus vite que les autres. La nouvelle génération de jeux en ligne apprend à vivre sans pétrole, sans OGM ou à réduire sa facture d’électricité. Plongée dans le « serious gaming ».
Keywords : Serious Games, Serious Play, Green games, Ecology
A serious game about the daily horror faced by the survivor of the earthquake that hit Haiti. You play as a victim who must try to survive, and ideally leave the city. Be careful, this games contains shocking images.
Keywords : serious game, newsgame, haiti
A serious game dealing with the expulsion of foreigners by french governement. You play as an illegal foreigner, and must avoid the cops and the chief of governement in this hard platform game.
Keywords : serious game, newsgame, politics
Superflu (Student project)
A brilliant multiplayer stratefy game dealing with H1N1 pandemy. Each player control a part of the world, with its big cities full of people and a few drug production plant. Cooperation or competition, the key is to find a good strategy to end the pandemy!
Keywords : serious game, newsgame, H1N1
A Serious Game about the difficulties to obtain an intership. This platform requieres two players to collaborate in order to overcome the obstacles to get an intership. But be careful, in the end there will be only one intership position available...
Keywords : serious game, job