The aim of this interactive conference is to enable participants to experience a video game-based edutainment session, and then to understand the concepts and theoretical approaches involved. This approach will provide an opportunity to discuss the notions of serious games, interpretive gaps, PPP Grid, the structuring of an edutainment session and the CEPAJe model.
Keywords : Serious game, Colectyng, CEPAJe, Evaluation, Model, Video game, Ludopedagogy, PPP Grid
Conference aimed at discussing the possible counter-effects when practicing educational games.
Keywords : Ludopedagogy, Edutainment, Counter-effects, Pratices, Game, Play, Serious game
The serious game combines fun means with a productive, educational or communicational purpose. The book approaches the subject from an original angle, starting from the functions of playful activity in the animal world to question the paradoxical purposes in the production and use of video games. Julian Alvarez thus connects the solitary game offered by the most sophisticated virtual mediations with the most apparently rudimentary animal practices. However, he does not stop at this comparison bu
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Keywords : Liberty, Gamification, Edutainment, Ludopedagogy, Ethics, Interpretive gap, Video game, Game
PRE-PROGRAMME9H30 OuvertureINTRODUCTION : par Florent Laroche, Vice-Président Formation continue, Nantes Université9H40 Lancement officiel de NEXUS – projet Lauréat DEFFINUM : quels enjeux éducatifs pour l’ESR et la formation dans les territoires ?Annonce du projet NEXUS, lauréat de l'appel à projet national DEFFINUM par Nicolas Dupain - France Immersive Learning, Julien Casarin, Head of XR INETUM, Nantes Université et leurs parte
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Keywords : Ludopedagogy, Edutainment, Mediation, Interpretative gaps, Serious game
Learning, progressing and evolving while having fun in a dual interactive and participative mode: more commonly, edutainment consists in taking participants out of their context to make them aware of certain notions through play.Julian Alvarez, professor and researcher specializing in Serious Games and gamification, shares his expertise with C2podcast on the contribution of edutainment to adult learning.Learner engagement, trial-and-error learning, pedagogical differentiation and the stimulation
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Keywords : Podcast, Serious game, Training, Game, Ludopedagogy, Edutainment
Ludopedagogy: Does video game escape the question of gender?The Research and Communication departments of INSPE Lille offer full access to the digital version of the exhibition entitled "Does video game escape the question of gender?".Read...
Keywords : Exhibition, Video game, Game, Gender, Marketing, Research
Why use games in schools, extracurricular activities and associations? Can games help us learn? What skills can be acquired through play? We invite you to the Canopé 972 workshop on November 30 from 8:30 a.m. to 5 p.m.! Come and discover the “Lab'Ludopédagogie”, a space dedicated to experimentation, exchange and sharing around play. Morning: Conferences/discussions with Julian Alvarez (in person or online) 
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Keywords : Ludopedagogy, Edutainment, Serious game
Conference combined with an edutainment activity “La soupe à l'oignon” (Overcooked! video game) to introduce the audience to structuring an edutainment session using video games.
Keywords : Training engineering, Ludopedagogy, Edutainment, Serious game, Cooperation, Cooking, Pedagogy, Video game
In France, 25% of the population plays games on a regular basis (monthly or weekly), and the board game sector has seen double-digit growth in recent years. In this fast-growing world, escape games are taking center stage. Escape game rooms are springing up in towns and cities (+32% since 2019, despite the health crisis), and card games of the same type (unlock, descapes, exit...) are now legion. This has naturally inspired people wanting to create serious games. Today, you'll find escapade game
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Keywords : Escape game, Serious game, Education escape game, Ludopedagogy, Pedagogy, Edutainment
Study day dedicated to Art and neuroscience. In this context, the aim of the conference was to explain the concepts of Gamification, Ludopedagogy, Serious Game and Serious Gaming.
Keywords : Gamification, Serious game, Video game, Ludopedagogy, Edutainment, Serious gaming, Art, Neuroscience