Inland transport is a crucial component for the gateway ports such as Rotterdam. There are different parties involved in the inland transport: forwarders, shipping line agents, shipping lines, sea terminals, inland carriers, etc. To operate effectively and efficiently cooperation and collaboration is required between all involved parties. The claim of this project is that the root of several problems occurring in the container flow can be explained by the low level of Shared Situational Awarenes
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Abstract: Portugal is at hand with an unprecedented crisis with the government having to take policies, some of them tough measures. Due to the characteristics of some measures and the unaccomplishment of others, people fail to comprehend them and do not believe in its execution. This work tries to bring greater clarity to the situation of the Portuguese economy, through a serious game. The use of serious games in contexts of awareness is increasing, according to which the learning ability
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Keywords : serious games, learning, knowledge, awareness, population, economics, finances, budget
Research on digital game-based learning indicates that this learning method can be - under certain conditions - more efficient than other traditional teaching methods, such as textbooks, or web-based learning. Without additional support learning from games may or may not occur, this is why instructional support should be used in educational settings. The present study focuses on testing with feedback as a type of instructional support with great promise. Testing is widely used in almost all clas
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Keywords : Digital game-based learning, Learning from games, Testing, Feedback
This book highlights the potential of video games for education purposes. Over 250 pages, 10 chapters are dealing with a different topic each. For example, one chapter relies on the Final Fantasy series to demonstrate the artistic potential of video games, while another chapter presents a classroom experiment conducted over the Harry Potter games and movies to make the students work on storytelling. While the book subject is very interesting, the quality of its chapters varies heavily. The best
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Keywords : education, video game, classroom, theoretical
The recognition of facial expressions is important for the perception of emotions. Understanding emotions is essential in human communication and social interaction. Children with autism have been reported to exhibit deficits in the recognition of affective expressions. Their difficulties in understanding and expressing emotions leads to inappropriate behavior derived from their inability to interact adequately with other people. Those deficits seem to be rather permanent in individuals with aut
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Keywords : Autism, Facial emotion recognition, Gestures, Kinect, NUI
CALL FOR PAPERS for a Special Issue of the Journal of Computer Assisted Learning (JCAL) on Learning Analytics in Massively Multiuser Virtual Environments and CoursesThere has been much interest of late in ‘big data’ and the role it can play in decision making in diverse areas of business, science and entertainment. By employing a combination of modern artificial intelligence, machine learning and statistics techniques, extremely large and complex data sets can be &lsquo
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Keywords : call for papers, journal
Abstract Serious games have been receiving a lot of interest in the recent years and have been increasingly used for educational, military and business purposes. One of the positive sides of serious games is the fact of being tools that allow the creation of an environment where players are immersed in a playful activity, and are much more receptive to knowledge acquisition. Through serious games players are more likely to retain information for a longer period of time. The terrain instabil
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Our editor has just published an eBook version of our book "Serious Games: an introduction". This version meets the request of several readers who asked us an electronic format. It is available here. For the occasion, our editor has put online the first 32 pages of this 2nd edition of the book in free access. Enjoy!
Keywords : Serious game, Serious Gaming, Serious Play, eBook, Health, Learning, Market, Communication
Keywords : serious games, game creation tools, project based learning
Les 4 et 5 juin 2013 s'est tenu le salon E-virtuoses, dédié au serious game et à tous ses usages. Julian Alvarez, chercheur au Play research lab, laboratoire R&D de la CCI Grand Hainaut et enseignant à l’université Lille 1, revient sur un concept clé pour l'enseignement supérieur, le serious gaming. A l'heure où la question de l’innovation pédagogique est de plus en plus présente dans l
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Keywords : Serious game, Serious gaming, Education, Learning