Dans le cadre de l'exposition MuseoGames - Une histoire à rejouer présentée du 22 juin au 7 novembre 2010 au Musée des arts et métiers. Qu'apporte ce nouveau concept ? Avant tout, le jeu devient une activité « sérieuse ». Si la défense a été le premier domaine d’application des serious games, ces derniers intéressent aujourd’hui de nombreux secteurs d’activité : sant&
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In this book, Catherine Kellner, a researcher in communication sciences, analyses and criticizes the so-called "edutainment" products. Through real-world examples, she highlights the common flaws of these products (storytelling elements used instead of play attributes, games using texts for kids who don't know how to read yet, boring games sequences, etc.). She also offers many ways to improves them (using the discovery space embedded in every game, learning by trial-and-error, etc.).
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Keywords : edutainment, research, analysis, critic
An essay written by Gilles Brougère, a researcher specialized about games, dealing with the relations between playing and learning. This book addresses play as a general activity, ranging from kids play in preschools to video games. The author stars with the definition of "game" and "play", before diving into the relationships between play and leisure, education and leisure, and, last but not least, play and education. Through the idea of "informal learning",
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Keywords : essay, learning science, learning, game, play, education, leisure, school
A thoughtful philosophical essay about play, in the broadest sense. Among others idea, the authors state his famous idea that "play is a matter of will", i.e. that nobody can play if he/she don't want to.
Keywords : philosophy