The french written reference about the history of videogames. This must-have book has know five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and founder of Cryo, who have lived through all the stages of the videogames history. A very interesting read wi
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Keywords : history, france
An updated and improved edition of the french book "Qui a peur des jeux vidéo ? " ("Who's afraid of videogames?"). This new edition keeps the passionating chapter on the history of videogames (which introduces the idea of dividing the history according to generations of home consoles), the classification of videogames, and the global view of the influence of videogames in our society. The book content have been renewed, rewritten and updated, four years after its first
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Keywords : history, violence, addiction, society, france, ideology, sexism
The first edition of a book that will later become the french written reference about the history of videogames under the title "La Saga des Jeux Vidéo". This must-have book has known five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and
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Keywords : history, france, philippe ulrich
One of the first french book which seriously discussed about videogames. It features a passionating chapter on the history of videogames (which introduces the idea of dividing the history according to generations of home consoles), a classification of videogames, and a global view of the influence of videogames in our society. The two authors also address a series of then hot but still current issues: can videogames make kids violent? Are players really lacking social skills?Are videogames s
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Keywords : history, violence, addiction, society, france, ideology, sexism
A thoughtful philosophical essay about play, in the broadest sense. Among others idea, the authors state his famous idea that "play is a matter of will", i.e. that nobody can play if he/she don't want to.
Keywords : philosophy
The book that founded (1938) the study of games in the humanities. The author states that games is an essential part of human culture, so he explores the role of game in societies. The concept of "magic circle", nowadays popular among researchers and game designers, comes from this book. Alongside with "Man, Play and Games", this is a book that any researcher working on games should read...This dutch-written book was first translated into English in 1949, and this translation
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Keywords : anthropology, sociology, definition
Answering the theories laid down by the pioneering book "Homo Ludens", Roger Caillois, an anthropologist, writes down a wonderful essay about play and game as a human activity. His work about the classification of games and their definition are part of the "founding books" that any researcher should have read...This french-written book was first translated into English in 1961 under the title "Man, Play and Games."
Keywords : anthropology, sociology, definition, classification
A psychological essay written by the famous pediatrician and psychoanalyst Donal Winicott who, starting from his theoretical concept of "transitional objects" analyses the topic of play and games. French translation of an English-written book titled "Playing and Reality" first published in 1971.
Keywords : psychology