A presentation about the different ways you can mix interactivity with storywriting and/or storytelling, alongside with the introduction of some basic concepts from narrative studies (artistole's narrative arc, climax...). -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : interactive storytelling, videogames, interactive storywriting
This paper is part of an experimental approach aimed to raise a classification suited to videogames. According to the methodology that Propp used for its classification of the Russian tales, we have found recurring diagrams within the rules of videogames. We named these recurrent rules "GamePlay bricks", as the combination of those bricks seems to be an interesting way to classify video games. In this article, we will study the nature of “GamePlay bricks”, especially the li
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Keywords : classification, gameplay, video games, rules, bricks
Keywords : interactive storytelling
Direct successor of the Gam.B.A.S. project,this new project aimes to build a new software tool able to ease the creation of videogames. To achieve this goal, it relies on the idea of "Gameplay Bricks", in order to allow real-time creation and modification of the rules of the game through an high-level of abstraction. A short video clip of the only created prototype (2008): Publications related to this project Damien Djaouti "Serious Ga
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Keywords : game design, game creation software
This tiny 88 pages book attempts to provide a introduction to the world of video games to people who doesn't know anything about them. It begins with a quick summary of the history of video games, followed by a detailed presentation of the main games genres. It then presents the main steps of the creation process of a video games, and ends with leads for their future. The book is written in a way that makes each topic covered over two pages only: video games from the 70's, the 80's, the 90's, ac
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Keywords : video games, introduction, history, genres, design
Le jeu vidéo peut-il être sérieux ?Impact de l'industrie du jeu vidéo sur la vie des enfants, des adolescents et propositions alternatives. Rencontre thématique, samedi 21 avril à 15h dans l'auditorium d'OdyssudPour de nombreux enfants, le jeu vidéo occupe une place importante dansleur temps libre. Pour les parents qui ne pensent pas avoir leur place dans cetteactivité, ils préfèrent souvent limiter la durée d'utili
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Keywords : serious game
A presentation of many interactive storytelling techniques used in videogames. -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : interactive storytelling
An illustration-only book which features screenshots and illustrations from the most famous videogames of the last 30 years.
Keywords : pictures, history
A scientific book that gathers contributions from 18 researchers who are studying different sides of videogames (design, use, interactivity, storytelling, emotions, gender, etc.).
Keywords : science, humanities
Quels sont les risques et les protections ? Quelle interaction entre le jeu et l'éducation ?
Keywords : serious game