Fitness, lutte contre la maladie d'Alzheimer, formation continue..., les jeux vidéo trouvent de nouveaux publics. Désormais, les jeux vidéo servent aussi à garder la forme. En commercialisant en avril dernier le jeu Wii-fit, pour faire des exercices physiques devant son téléviseur, Nintendo s'est attaqué à un marché très porteur: celui de la santé. "Ce jeu combine la demande d'interactivité du public a
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When it comes to the issues surrounding digital objects in the world of young people, our usual bias, our reflex, is first and foremost to take an approach that is often exclusive to the educator, and not without reason. The interest of this article, based on the example of serious games, is to situate these issues from the viewpoints of both the marketing designer of “products to be consumed” and the educator designing “situations to be educated”. In the process, each bo
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Keywords : serious game, e-learning, edugaming, advergaming, edumarket game, serious gaming, advergame, edugame
Flee the Skip is a multiplayer Serious Game. You need 4 users to play. The game improves your solidarity by stressing you by this way: be able to escape from the skip in 20 minutes. But all the players must flee away. If one of you is left, the game is over. The players control mobile phones. Publications related to this project Julian Alvarez, Valérie Maffiolo "Etude de l'impact de communications électroniques basées sur le Serious game
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Keywords : serious game, co-operation
A book addressing the delicate "video game addiction" topic in a clear and thoughtful way. The book is suited to parents of young video game players, and explains the current state of scientific knowledge on this topic: in spite of what some un-rigourous journalists might say, video games are not a "drug", but some players may be in a "excessive playtime" state which they sometimes need help to escape from. To help parents achieve this goal, the book briefly introdu
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Keywords : video game addiction, parent handbook, simple, practical, testimony
An introduction to "art games", also featuring some example of art influenced by videogaming culture. -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : art games
Spinoff created from Game Classification, this website aims to gather and classify as many Serious Games as possible. Therefore, it relies on a classification model designed for Serious Games, the G/P/S model (Gameplay / Purpose / Scope). http://serious.gameclassification.com/ Publications related to this project Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Olivier Rampnoux "Origins of Serious Games" Minhua Ma, Andrea Oikonomou, Lakhmi C. Jain (eds.), « Serio
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Keywords : serious game, classification
A presentation about the different ways you can mix interactivity with storywriting and/or storytelling, alongside with the introduction of some basic concepts from narrative studies (artistole's narrative arc, climax...). -= Presentation slides (in french) =- (Flash file - click inside the window to give it the keyboard focus,then use the left and right arrow keys to browse through the slides)
Keywords : interactive storytelling, videogames, interactive storywriting
This paper is part of an experimental approach aimed to raise a classification suited to videogames. According to the methodology that Propp used for its classification of the Russian tales, we have found recurring diagrams within the rules of videogames. We named these recurrent rules "GamePlay bricks", as the combination of those bricks seems to be an interesting way to classify video games. In this article, we will study the nature of “GamePlay bricks”, especially the li
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Keywords : classification, gameplay, video games, rules, bricks
Keywords : interactive storytelling
Direct successor of the Gam.B.A.S. project,this new project aimes to build a new software tool able to ease the creation of videogames. To achieve this goal, it relies on the idea of "Gameplay Bricks", in order to allow real-time creation and modification of the rules of the game through an high-level of abstraction. A short video clip of the only created prototype (2008): Publications related to this project Damien Djaouti "Serious Ga
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Keywords : game design, game creation software