Keywords : book, video game
Happy new year everyone! This new year comes with an improved version of my first ever LudumDare competition entry: The One Fork Restaurant. To celebrate the release of the final version of this game, I've decided to write down a full postmortem about it. As the title implies, it's a funny time-management game taking place in a restaurant, where many people come to eat various meals. But the restaurant has only one fork, so customers have to share it! When the customers are w
[...]
Keywords : the one fork restaurant, postmortem, ludum dare 28, game design, game development
The first part of a non-official biography of Shigeru Miyamoto, famous creator of Mario and Zelda. William Audureau, a keen expert of his works, invites us to a journey through his life, from his childhood to the release of the first Zelda episode in 1986. In the absence of a direct involvement from Miyamoto in the book, the author relies on more than 150 of his interviews published in press, alongside with a trip to Japan. Very easy and pleasant to read, this book manages to go beyond "ins
[...]
Keywords : biography, shigeru miyamoto, nintendo, mario, zelda
A lesson outlining Shigeru Miyamoto's early career, from his beginning at Nintendo in 1977 to the release of Zelda in 1986.
Keywords : shigeru miyamoto, mario, zelda, donkey kong, nintendo
The aim of this paper is to show the relevance of motivational key concepts in evaluating the use of serious game. Thisresearch involves115studentstrainingwith Mecagenius® (serious game in mechanical engineering). The results of theexploratorystudy also confirmthe relevance of theuseof flow in Education scale (EduFlow) to evaluatethe optimallearning experiencewitha serious game. It also appearsthatEduFlowisrelated tospecific actions within the school context such as self-efficacy, motivatio
[...]
Keywords : Serious game, Flow, Self-efficacy, Interest, Motivational climate
Abstract Since the 90s, integrating computer-based educational gaming into the learning process has been amply studied and criticized for not producing conclusive evidence, especially within the context of edutainment and CBT (Egenfeldt-Nielsen, 2005; p.265). Nonetheless, the emergence of constructivist learning environments, constructivist- centered learning approaches and instructional design models are providing new ways for integration of educational game in classrooms. A third generati
[...]
Keywords : Edutainment, Edugame, Serious games, Education, Learning through design, Co-conception, Instructional design and model
(Broacasting our studies)
AbstractNowadays the issue of learning through play has been raised because of the generalization of the use of video games. In the 1990s, the concept of game-based learning stood out and offered educational software claiming a play environment. In the 2000s, as the game-based learning didn’t seem to keep its promises, the concept of serious game stood out and offered new applications based on the video game culture. The founding title financed by the United States Armed Forces, America&rs
[...]
Keywords : Serious games, Edutainment, Learning, Education, Video game
It also christmas here at Ludoscience, and to celebrate this holiday we are happy to release a new videogame! The game is called "The One Fork Restaurant". It's a tiny game created in 48h for the Ludum Dare 28 competition, on the theme "You Only Get One." The game takes place in a restaurant where many customers are coming to eat, but unfortunately the restaurant has only one fork! So the customers have to share this fork in order to eat their meals, but they aren't rea
[...]
Keywords : ludum dare 28, you only got one, experimental game
A book on the history of SEGA as a console manufacturer. After a brief introduction telling the birth of the company, this thick 480 pages book details the story of all its home consoles: SG-1000, Master System, Mega Drive / Genesis with its Sega CD and Sega 32X addons, Saturn and the Dreamcast. While the beginnings of SEGA and its first two consoles are explained rather quickly over 30 pages, the main part of the book details with high precision the story of its most famous consoles. About 150
[...]
Keywords : history, sega, master system, genesis, sega cd, sega 32x, saturn, dreamcast
This bible focuses on the Game Boy portable console from Nintendo, in its "classic" version (black and white games) . The first part of the book tells a detailed history of this console with a lot of pictures, and also presents the various Game Boy models: the original one, the "colored" versions, the Game Boy Light, and a lot of limited editions. The second and main part of the book is dedicated to a list of every "black and white" game cartridge ever rele
[...]
Keywords : bible, history, encyclopedia, game boy, nintendo