Keywords : Serious game, Health, Health game, Typology
This PhD thesis explores the field of therapeutic games in order to propose methods and tools for the game designer of such games. The most fundamental design problem of therapeutic games is the gameplay, ie. the game objectives and the actions the player does to address the objectives. In therapeutic game, the gameplay must, at the same time, provide the therapeutic effects and motivate the patient to follow his protocol. The sub-problems of this are 1. the two-fold evaluation (medical and moti
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Keywords : Serious game, Health, Health game, Gameplay
This review examines the literature on Serious Games used as learning tools for people with intellectual disabilities. Although intellectual disabilities are a very broad field where each individual has very specific characteristics, it would be beneficial to have general evidence-based recommendations about how to design videogames adapted to their cognitive requirements. Thus, the purpose of this paper is to identify and review the available literature on Serious Games for intellectual disabil
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Keywords : Serious Game, Health games, Videogames, Intellectual disabilities
The main purpose of this study is to identify the elements of children's health games that have a positive impact on children’s health. The investigation is done by evaluating previous health game studies concentrating on children and five health affairs (such as asthma, cancer, diabetes, nutrition and obesity). In order to do so, firstly the topic of children’s health games is explained through its roots, as it is an interdisciplinary topic pertinent with many other fields. For
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Keywords : Health games, Children
ABSTRACT Examining the progressive and optimistic rhetoric about serious games in healthcare as a starting point, this thesis analyses the rhetoric of progress in medical media instruments and applications as recurring discursive building blocks in media history. It argues that the narrative of serious games history - a rhetoric that operates from within fixed values and beliefs about technological innovation - is part of a longstanding tradition in medical media history that shares particu
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Keywords : Serious games, Healthcare, Rhetoric of progress, Media archaeology, Material discourse analysis, x-ray, Microscope
Diabetes Mellitus Type 1 is a disease that mainly affects children and adolescents and if not handled carefully can lead to several complications . It is therefore proposed the use of a Serious Game for Health , in order to help these children in the learning process about the disease. References (1): ALVAREZ, J. et al. Serious games: Training & teaching-healthcare-defence & security-information & communication. IDATE, France, 2010.
Keywords : Diabetes, Games, Serious Games, Health Games
Typology of therapeutic games and guidelines for their development in prevention, functional re-education and rehabilitation The aim of this conference is to raise awareness among healthcare professionals of the Serious Game and its possible applications in the healthcare field.
Keywords : Serious game, Health, Health game, History, Retrogaming
ABSTRACT Obesity and being overweight has become an increasing trend in America’s society over the last decade. This disease is not only affecting adults, but children as well. This statistic continues to rise due to controllable and uncontrollable factors, including poor nutrition and unfortunate medical conditions. Researchers have turned to persuasive technology in the form of health games to attack the “Battle of the Bulge.” These games fall into three different catego
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Keywords : Persuasive technology, Health games, Casual games, Exergames, Serious games
=====================Résumé de la présentation=====================Selon la BNF, depuis 2014, le Ministère de la Culture tient à ce que nous privilégions le vocable « jeu sérieux » à la place de « Serious Game ». Il convient cependant de souligner qu’une telle traduction introduit une subtilité. En effet, dans la langue française, la notion de « jeu »
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Keywords : Serious game
SeGaMed 2013: Sept 12-14 Nice, FRCall for proposals A renewal 2013 edition ... After the success of the 2012 conference, the School of Medicine of Nice is hosting the second international SeGaMed conference dedicated to the applying of serious games for medicine and healthcare.This year, two major innovations: the embedding of SeGaMed as a conference of the first "Journées de l'Enseignement Universitaire par le Numérique en Santé" (the 'JEUNS) and the o
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Keywords : Serious game, Health, Health game