In this paper, we present a new model to analyse therapeutic games. The goal of the model is to describe and analyse the relations between the three aspects of a therapeutic game: the player, the game, and the therapy. The model is intended to game designers. It is a tool to improve the communication between health experts and game designers, and to evaluate the game design coherency of therapeutic games. It also helps to analyse existing games to discover relevant features. The model is built w
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Keywords : Video games, Evaluation, Analysis, Model, Game design, Serious games, Therapeutic
This study examines the various market segments of Serious Gaming based on detailed case studies and a systematic presentation of the corresponding technologies, practices and know-how, while emphasising on the key stages of the design, development and dissemination phases. It also provides technology and business prospects for each market segment. Serious Gaming (SG) is at the crossroads of several disciplines: e-learning, computing, engineering, virtual world d
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Keywords : Serious Game, Market, Evolution, Health, Defence, Education, Study, Training
Depuis quelques années, des spécialistes développent des jeux vidéo "thérapeutiques" capables de traiter certaines maladies motrices et neurologiques. Pourtant, même si la perspective est prometteuse, le chemin vers la reconnaissance est encore long.
Keywords : Serious games, Health, Health game
This book explores the "Serious Games" universe. It starts with a definition of Serious Games, in order to identify their differences from entertainment videogames. It will then present out with a lot of current examples of Serious Games from various domains: education, healthcare, communication, defense, politics, etc. The third part will explain you the history of Serious Games, while the fourth and final part gathers many interviews with people from the Serious Games field: designer
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Keywords : serious game, definition, history, interviews, examples
This report analyses the different Serious Game markets through a systematic examination of the technologies, the uses made of the games and the different professions involved, with particular focus on the key stages of design, development and distribution. It also explores the outlook for each market segment....
Keywords : Serious Games, Serious Play
Video games are ubiquitous in modern day life. Unfortunately, several children are overweight or even obese because they spend a lot of time watching television or playing non-physical video games, instead of perfoming physical activities. Furthermore, this lack of exercise affects their development. The fact that children are becoming overweight or obese is a health concern for many countries that are economical developed (like England) or are in development (like Mexico). In this paper we pres
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Keywords : Costs, Medical treatment, Pediatrics, Minimally invasive surgery, TV, Games, Airplanes, Virtual reality
Since the first days of the Serious Gaming industry, many Serious Games dedicated to Healthcare were released. However, all these games don’t serve the same purpose, nor they target the same audience. This article tries to propose an approach suited to handle the variety of such Serious Games. Starting from general definitions of Serious Games, we will build a taxonomy of Healthcare-related to Serious Games accompanied with several examples.
Keywords : Serious Game, Retro Serious Game, Taxonomy, Healthcare, Prevention
Chipeur the fox want to steal Dora's food and replace it with junk food. Protect Dora's health by stopping all the fox !
Keywords : serious game, dora, action, shoot
A serious game teaching about healthy meals habits. Help Frank to pick food according to its limited budget, so he can have a long and healthy life...
Keywords : serious game, healthy meals, healthy habits
A serious game teaching about healthy meal habits. Listening to advices from Puppy the dog, arrange a meal for your heroin, and watch what effect it will have on its health and life expectancy...
Keywords : serious game, healthy meals, healthy habits, cartoon