Abstract The continuous development of web services and computer infrastructures complemented by the increasing availability of game development software engines, contribute to an on-going expansion in the release of serious games (SG) in diverse areas, ranging from entertainment, cultural heritage (CH), education, artificial intelligence (AI), sociology, military to health systems [1]. In this sense SGs can be thought of as bridging culture and education with gaming. By utilizing contempor
[...]
Keywords : Cultural heritage, Serious game
The main purpose of this study is to identify the elements of children's health games that have a positive impact on children’s health. The investigation is done by evaluating previous health game studies concentrating on children and five health affairs (such as asthma, cancer, diabetes, nutrition and obesity). In order to do so, firstly the topic of children’s health games is explained through its roots, as it is an interdisciplinary topic pertinent with many other fields. For
[...]
Keywords : Health games, Children
ABSTRACTBackground: Serious games are motivating and provide a safe environment for students to learn from their mistakes without experiencing any negative consequences from their actions. However, little is known about students’ gaming preferences and the types of serious games they like to play for education.Objective: This study aims to determine the types of gaming aspects that students would like to play in a pharmacy-related serious game.Methods: A cross-sectional stud
[...]
Keywords : gaming aspects, pharmacy-related serious game, pharmacy practice education, reward systems, game settings, storylines, viewing perspectives, gaming styles
Abstract: Language learning is a set of techniques and methods used together to teach fundamentals of a language, including writing, reading, listening and comprehension. Usually begins by teaching letters. The purpose of this research was to initiate a scientific approach using serious games in order to discover a proper way to learn Kurdish language by writing approach. We studied related fields i.e. level of using technology with elementary school students, the method of teaching Kurdish
[...]
Keywords : Serious game, Tutor intelligent, Kurdish language, Arami alphabets
ABSTRACT Examining the progressive and optimistic rhetoric about serious games in healthcare as a starting point, this thesis analyses the rhetoric of progress in medical media instruments and applications as recurring discursive building blocks in media history. It argues that the narrative of serious games history - a rhetoric that operates from within fixed values and beliefs about technological innovation - is part of a longstanding tradition in medical media history that shares particu
[...]
Keywords : Serious games, Healthcare, Rhetoric of progress, Media archaeology, Material discourse analysis, x-ray, Microscope
The reiterating demographical statistics have been consistent in elaborating the growing rate of the aged population in both developing and developed countries. Currently, steady increase in lifespan of certain populations has been observed which further exacerbates this trend. Governments and other stakeholders in health care have embraced solutions from various disciplines in improving the wellbeing of their elderly citizenry. Serious Games (SGs) are games that have been designed to accomplish
[...]
Keywords : Serious Games, eHealth, elderly health care
Diabetes Mellitus Type 1 is a disease that mainly affects children and adolescents and if not handled carefully can lead to several complications . It is therefore proposed the use of a Serious Game for Health , in order to help these children in the learning process about the disease. References (1): ALVAREZ, J. et al. Serious games: Training & teaching-healthcare-defence & security-information & communication. IDATE, France, 2010.
Keywords : Diabetes, Games, Serious Games, Health Games
Abstract:Wrist injuries are a common and frequent health issue requiring rehabilitation. Occupational and physical therapists create individual exercises for their patients, which include both ambulatory/stationary and home exercises. Practice and literature show, however, that autonomously performed exercises are likely not carried out accurately and may endanger progress of rehabilitation. We propose the design of WristDroid - an Android-based serious game to leverage execution of home exercis
[...]
Keywords : serious games, injuries, medical computing, patient rehabilitation, patient treatment
ABSTRACT The latest advances of Virtual Reality technologies and three-dimensional graphics, as well as the developments in Gaming Technologies in the recent years, have stemmed the proliferation of Serious Games in a broader spectrum of research applications. Among the most popular areas of application are public services such as Defence and Health, where digital technologies realise new challenges and opportunities for research and development of Serious Games and for a variety of context
[...]
Keywords : Serious game
Introduction (Broacasting our studies)
Introduction by Julian Alvarez & Pascal StacciniSince 2002, the Serious game has been attracting growing interest thanks to the prospects it promises to offer in terms of prevention, training, education, learning, therapy, communication, training, data collection and so on. Valenciennes has been hosting the e-virtuoses since 2008. This is an event with international ambitions, designed to bring together players interested in Serious games, simulation and e-learning. The main sectors addresse
[...]
Keywords : Serious game, Serious gaming, Conferences, SEGAMED, e-virtuoses, Health, Education, Communication