This book details the history of Commode, a company who built legendary computers such as the Commodore PET, theVIC-20, the Commodore 64 and the Amiga. Over more than 550 pages, this book presents the full history of the company, with incredible details and a lot of unique information obtained through interviews with former employees. The story begins in 1976 with Chuck Peddle, an engineer working for MOS Technology, who designed a microprocessor called 6502. It was the first one to be cheap eno
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Keywords : commodore, commodore 64, amiga, jack tramiel, computer
The objective of this paper is to restore the process of development and installation of a project called "Technocity" which aims to develop technology courses of French State Education among the young people from 15 to 18 years old. We develop a gameplay to build a new school guidance tools. We choose to create a dynamic approach with video game and shortly report on different technical job. After, we explore the impact and the reception of this tool in different classrooms by childre
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Keywords : Advertaising tools, Advertainment, Education, Innovation, Marketing, Reception, School guidance, Serious Game
The objective of this paper is to restore the process of development and installation of a project called "Technocity" which aims to develop technology courses of French State Education among the young people from 15 to 18 years old, with a very special care for the girls. We develop a gameplay to build a new school guidance tools. We choose to create a dynamic approach with video game and shortly report on different technical job. After, we explore the impact and the reception of this
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Keywords : School guidance, Advertaising tools, Advertainment, Education, Edumarket game, Innovation, Marketing, Reception
The objective of this paper is to restore the process of development and installation of a project called "Technocity" which aims to develop technology courses of French State Education among the young people from 15 to 18 years old, with a very special care for the girls. We develop a gameplay to build a new school guidance tools. We choose to create a dynamic approach with video game and shortly report on different technical job. After, we explore the impact and the reception of this
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Keywords : serious game, Advertising tools, Advertainment, Education, Edumarket game, Innovation, Marketing, Reception
A small book (150 pages) laying down a general introduction to the universe of videogames. The author details the history of videogames (with the contribution of the Le Diberder brothers and their "cycles theory" on this topic), the various jobs of the videogames industry and the process of game design, and in a last chapter try to analyze the future of videogames as a communicational tool. It's the English translation of a french book published in 2004 under the title "Jeux
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Keywords : introduction, jobs, history, schools
A book aiming to guide you through the different steps of the Serious Game creation process. Unfortunately, and despite its more than 450 pages, this book fails to deeply explore this topic. On one hand, the author wastes too many pages covering topics not directly related to the creation of Serious Games, such the various computer standards or an overview of the technological trends in 2006. On the other hand, the author doesn't go enough into the details when covering the central topics of the
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Keywords : serious games, examples, design
With nearly 1000 pages, this heavy book was baked for you by two of best videogames researchers. I gathers many articles that anyone serious about the study of games must (or at least should) have read. The articles gathers are quite different, ranging from scientific essays about the definition of videogames (Huinzingua, Caillois, Suits, etc.) to players gaming diaries and professional game developers postmortems (Valve Software on how they created Half-Life, Lucasart on their pioneering MMO &q
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Keywords : research, game studies, history, definition
Your keyboard is a dancefloor ! Follow the flashlights by pressing the according key, and let the groove runs though your veins ! Disco is still alive !
Keywords : keyboard
ColdHot (Student project)
Press any key on your keybord and you'll see if you're near ("hot") or far ("cold") from the chosen key. Conception and development by Sfeir Dyana and Vialaret Christian. ESAV 2006.
Keywords : keyboard