This paper is part of an experimental approach aimed to study the nature of videogames. We will focus on videogames rules in order to try to understand the anatomy of a videogame. Being inspired by the methodology that Propp used for his classification of Russian fairy tales, we have cleared out recurrent diagrams within rules of videogames. We then analyzed these rules diagrams by using the definition of a game drawn by Salen & Zimmerman, which led us to propose a definition for the n
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Keywords : Rules, Gameplay, Videogames, Typology, Classification
This is an heavy-weight (450 pages) book dedicated to the history of computer role-playing games. The purpose of the book isn't to provide information about how the game were made (there is no developer interview here), but to picture a general overview of the role-playing game genre through a detailed presentation of the most influential titles. The book is organized in chronological order. Each chapter focuses on a selection of games coming from a specific era: the pen-and-paper role-playing g
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Keywords : history, computer, role playing game, rpg, ultima, might & magic, goldbox, mud
A tiny (80 pages) scientific book gathering 8 contributions from researchers who are studying Serious Games for education.
Keywords : serious games, education, scientific research
A book addressing the delicate "video game addiction" topic in a clear and thoughtful way. The book is suited to parents of young video game players, and explains the current state of scientific knowledge on this topic: in spite of what some un-rigourous journalists might say, video games are not a "drug", but some players may be in a "excessive playtime" state which they sometimes need help to escape from. To help parents achieve this goal, the book briefly introdu
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Keywords : video game addiction, parent handbook, simple, practical, testimony
This paper is part of an experimental approach aimed to raise a videogames classification. Being inspired by the methodology that Propp used for the classification of Russian fairy tales, we have identified recurrent diagrams within rules of videogames, that we called “Gameplay Bricks”. The combinations of these different bricks should allow us to represent a classification of all videogames in accordance with their rules. In this article, we will study the nature of these bricks, es
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Keywords : gameplay, classification