A french radio, France Culture, had organised November the 13th 2009 a half hour debate around Serious Games and Political Games.
Keywords : Serious Games, Political Games
This book aims to deconstruct the "positive discourses about video games", that helped it to be regarded in a less negative way as the time went by. While the topic is very interesting, the extremely small size of this book (96 pages in very small A6 format) prevents him to reach this goal. Instead of a rigorous analysis that such a topic requires, the authors limit themselves to some broad and bold critics (such as the french university being under the order of the video game industry
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Keywords : critic, video game, positive discourse, media
Formation. L’université du Mirail a consacré, le 23 octobre, une journée aux « serious games », une formule qui s’appuie sur les jeux vidéos pour réaliser de la formation. Une niche de marché récemment mise en avant par un appel à projet du ministère de l’économie...
Keywords : Serious Games, Compagny
Conference about Serious Games: « Serious Games » : un nouveau domaine d’application de la recherche ? De nouveaux marchés pour les entreprises ?
Keywords : Serious Games, Serious Gaming
This book is dedicated to level design, i.e. the design of levels, maps and other "playing spaces" for video games. Written as an introductory book, it first details the basis of level design, before discussing how it can be used to "embody" the mechanisms defined by game rules, to tell a story, or even to spark off emotions in player's mind. An interesting book for beginners discovering this topic.
Keywords : level design, introduction
A book introducing the so-called "game theory", which explains the numerous aspects of this research domain halfway between maths and economy. The author presents different kinds of "games", i.e. problems that allow him to introduce the various components of the game theory: zero-sum games and non zero-sum games, games with rational or irrational players, with or without collaboration, etc. While this book is exhaustive and while the author seems to master this topic, this bo
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Keywords : game theory, introduction, maths, economy, expert
Presentation of the post-doctorate memory at Orange Labs/France Telecom.
Keywords : Serious Games, Serious Play, Impact, Customer Relationship
An interview of Emmanuel Forsans, CEO of AFJV. In the 80's and 90's he designed Retro SG. Pix'n Love n°9 (p. 24 to 29).
Keywords : Serious Games, Retro SG, Retro Serious Games, Interview
Website dedicated to the Serious Games'analyse
Keywords : Serious games
Video games are ubiquitous in modern day life. Unfortunately, several children are overweight or even obese because they spend a lot of time watching television or playing non-physical video games, instead of perfoming physical activities. Furthermore, this lack of exercise affects their development. The fact that children are becoming overweight or obese is a health concern for many countries that are economical developed (like England) or are in development (like Mexico). In this paper we pres
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Keywords : Costs, Medical treatment, Pediatrics, Minimally invasive surgery, TV, Games, Airplanes, Virtual reality