Keywords : serious game, game design, game mechanics, learning mechanics, framework
Keywords : serious game, telescope, professionnal training, virtual world
This book is full of beautiful pictures presenting several examples of movies based on video games (Super Mario Bros, Resident Evil, Tomb Raider, Doom, Silent Hill...), alongside with movies inspired by the video game culture (The Last Starfighter, Tron, Wargames, Avalon, Gamer, The Lawnmower Man...). Easy and pleasant to read, this book is an excellent introduction to the topic of relationships between video games and movies.
Keywords : video games, movie, cinema
This books focuses on the history of videogames in Britain, and more specifically on the best-known videogames in history that originates from Britain: Tomb Raider, Grand Theft, Auto, Elite, MUD, Populous, Lemmings, Carmageddon, Runescape, EarthWormJim, etc. This book also details the history of some famous english computers, such as Sinclair's ZX family, the Amstrad computer line, the BBC Micro and its legacy, that includes the ARM processors nowadays embedded in almost any smartphone. Extremel
[...]
Keywords : history, videogames, britain, grand theft auto, tomb raider, elite, populous, mud
The Serious Game concept connects video games with the opportunity to broadcast messages, provide training, or enable data collection. Many different market segments make use of such games, including: training, health, defense, communications, politics, etc. The authors present their definition of Serious Games, recount its history, identify the major market segments involved, present key games, and determine whether Serious Games represent a technological innovation or a change in video game us
[...]
Keywords : Serious Game, Serious Gaming, Serious Play, Simulation, Video games
Abstract: When we talk about video game, we observe that people who modified it are those who best knows its content. Thus we can consider game modifications as a way of knowledge appropriation. In this paper, we apply this model to learning games, positioning the research project in a Web 2.0 approach. If the content of a game can be learned by playing it, it can be more deeply understood by making this game evolving. The Web 2.0 is not defined by its technologies, but by the way of using
[...]
Keywords : Modding, Game development kits, Learning game 2.0, Collaborative learning
Craftyy is a tool designed to ease the creation of videogames without requiring any kind of technical skills. Paired with an online sharing platform, it's designed to foster collaborative game design. Any game created with it is place under a Creative Commons licence (BY-NC). Hence, anyone can pick any of the game hosted on the platform, and easily create its own "remix", then share it again to the plaform. Still under construction, Craftyy needs you to continue. If you are
[...]
Keywords : game design, gaming 2.0
This tiny black & white book (120 pages) presents a selection of remarkable games released on the ZX Spectrum. It features classical hits (Heads Over Heels...), underdogs games (Knight Tyme...) and "bad idea games" (Trashman...). Each game is presented over one or two pages with one screenshot. It's far from being an encyclopedia, however it offers an interesting selection of games.
Keywords : zx spectrum, selection
Keywords : game design competition