(Broacasting our studies)
Données relatives aux expérimentations autour du jeu Mc Donald's videogame
(Broacasting our studies)
In this new episode, Dr. Ludus explores the concept of the "video toy", as described by researcher Stéphane Natkin in 2003 in his book "Video Games and Media in the 21st Century". https://www.eyrolles.com/Informatique... How does the concept of "video toy" differ from that of "video game"? That's what Machine and Dr. Ludus explain in this new episode. Find out more about video toys: http://ja.games.free.fr/Introduction_... (pp.19-21). Cre
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Keywords : Toy, Video toy
Between 2021 and 2022, INSPE Lille and Julian Alvarez have designed and produced a traveling exhibition entitled “Does the video game escape the question of gender?”. With a view to media education, the exhibition invites visitors to question the representations and imaginaries conveyed by video games in relation to questions of gender, identity and sexual orientation.In concrete terms, the exhibition is made up of 15 posters, based on the principle of Figure 1: a central question, i
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Keywords : Video game, Gender, Gender stereotype, Sexism
The aim of this paper is to present a lexicometric study identifying, between 1980 and 2019, the number of occurrences of the following 4 keywords: “joueuse”, “joueuses”, “joueur” and “joueurs” that can be identified in the French-language videogame press. In concrete terms, the corpus explored represents a set of 1,075 documents, the main titles of which are shown in Table 1. Statistical processing was carried out to check the validity of the data
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Keywords : Female player, Male player, Female gamer, Male player, Gender stereotype, Video games press, Representation, Video game
Why use games in schools, extracurricular activities and associations? Can games help us learn? What skills can be acquired through play? We invite you to the Canopé 972 workshop on November 30 from 8:30 a.m. to 5 p.m.! Come and discover the “Lab'Ludopédagogie”, a space dedicated to experimentation, exchange and sharing around play. Morning: Conferences/discussions with Julian Alvarez (in person or online) 
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Keywords : Ludopedagogy, Edutainment, Serious game
Conference combined with an edutainment activity “La soupe à l'oignon” (Overcooked! video game) to introduce the audience to structuring an edutainment session using video games.
Keywords : Training engineering, Ludopedagogy, Edutainment, Serious game, Cooperation, Cooking, Pedagogy, Video game
In France, 25% of the population plays games on a regular basis (monthly or weekly), and the board game sector has seen double-digit growth in recent years. In this fast-growing world, escape games are taking center stage. Escape game rooms are springing up in towns and cities (+32% since 2019, despite the health crisis), and card games of the same type (unlock, descapes, exit...) are now legion. This has naturally inspired people wanting to create serious games. Today, you'll find escapade game
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Keywords : Escape game, Serious game, Education escape game, Ludopedagogy, Pedagogy, Edutainment
Study day dedicated to Art and neuroscience. In this context, the aim of the conference was to explain the concepts of Gamification, Ludopedagogy, Serious Game and Serious Gaming.
Keywords : Gamification, Serious game, Video game, Ludopedagogy, Edutainment, Serious gaming, Art, Neuroscience
From 6 p.m. to 8 p.m. (remotely with screening): a great moment of fun, exchanges and interactivity with renowned scientists (Scientists' Symposium led by the Guilde des Ludopédagogues Francophones):Playful intervention by Professor Julian Alvarez: "Ludopedagogy: let's play together to understand" (30 min)Presentation by Dr. Philippe Lépinard - "The teacher's room toy library!" (15 min)Rex on the 2021/2022 Scientific Game Jam (science comes into play) by Johan C
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Keywords : Ludopedagogy, Edutainment, Training, Serious game, Gamification
Workshop designed to introduce participants to how to structure a fun educational session through a concrete illustration: setting up a fun activity involving video games. The objective is to make them understand the concept of the three educational stages: introducing, facilitating and debriefing the activity to maximize the chances of achieving the useful goals.
Keywords : Video game, Pedagogy, Ludopedagogy, Edutainment, Serious game, Gamification, Structuring