Here is my latest game, created for the Ludum Dare 32 competition (game creation in 48h), under the theme "An Unconventional Weapon". Weapon Regulator is sending you to a battlefield. Your mission is to seize any unconventional weapon that you'll see. You are neutral, so the soldiers won't hurt you, but beware of the stray bullets! Use arrow keys / WASD to move.Use Space / Control / Shift to seize a weapon from a soldier (you have to move over the soldier first). &nb
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Keywords : ludum dare, experimental gameplay
Even the war has rules : some weapons are allowed, while others are forbidden. They are called unconventional weapons. You are sent to a battlefield. Your mission is to seize any unconventional weapon that you'll see. You are neutral, so the soldiers won't hurt you. But beware of the stray bullets. Use arrow keys / WASD to move.Use Space / Control / Shift to seize a weapon from a soldier (you have to move over the soldier first). The weapons convention change regularly.try to ca
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Keywords : ludum dare 32, an unconventional weapon
We challenge the idea of the paradoxical nature of the concept serious games and ask how researchers and designers need to conceive of serious games so that they at all appear paradoxical. To develop and answer this question, we draw on a theory–method that considers all forms of observation as paradoxical. We then use the tetralemma, a structure from traditional Indian logics, to resolve the paradox of serious games into this larger paradox of observation. Consequently, serious games may
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GameDev Days 2015 Program: http://gamedev.ee/REGISTRATION AND COFFEE09:00 - 10:0009:15 - 10:00VLADIMIR FUNTIKOV (CREATIVE MOBILE)Opening speech10:00 - 10:30 KATRIN SAKS (BALTIC FILM AND MEDIA SCHOOL)Opening speech10:00 - 10:1510:15 LISSA HOLLOWAY-ATTAWAY (HÖGSKOLAN I SKÖVDE INSTITUTIONEN FÖR INFORMATIONSTEKNOLOGI)The Gamification of Vision in the Museum: designing affective learning for cultural heritage10:15 - 11:0010:30ANDRÉ BERNHARDT (INDIE ADVISOR)State o
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Keywords : Serious Gaming, Serious Game, Serious Diverting, Serious Modding
Abstract: Language learning is a set of techniques and methods used together to teach fundamentals of a language, including writing, reading, listening and comprehension. Usually begins by teaching letters. The purpose of this research was to initiate a scientific approach using serious games in order to discover a proper way to learn Kurdish language by writing approach. We studied related fields i.e. level of using technology with elementary school students, the method of teaching Kurdish
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Keywords : Serious game, Tutor intelligent, Kurdish language, Arami alphabets
AbstractThis article explores existing attempts to design a comprehensive and complex taxonomy framework for an educational business game intended to categorize and evaluate various properties. The identified missing elements in the current proposed taxonomies were used as a starting point for the design of a new category that addresses the game’s educational properties. The content of the proposed taxonomy category is presented and the properties selected are explained with regard to thei
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Keywords : Educational business game, Education, Business game, Edugame