This chapter describes the CEPAJe model, which is used to design and evaluate an edutainment sequence. In concrete terms, it presents the CEPAJe model, and illustrates with examples of the use of serious games how it can be used to prepare, upstream, an educational sequence. How it can be used to prepare an edutainment session upstream, and then to evaluate the session downstream, so that the activity can be the activity for the next time.
Keywords : Serious game, Play based learning, Evaluation, CEPAJe
Conference given at the Nantes University Hospital for an audience specialized in dentistry. The objective is to raise participants' awareness of educational practices, possible counter-effects and ethical aspects.
Keywords : Serious game, Game, Ethics, Counter-effects, Teaching practices, Ludopedagogy, Edutainment
Web conference designed to introduce participants to edutainment. The conference reviews the concepts of serious games, interpretive gaps, edutainment sequences and evaluative models.
Keywords : Interpretive gaps, Ludopedagogy, Edutainment, Serious game, Evaluation, CEPAJe, Colectyng, Model
(Broacasting our studies)
Suzon Beaussant, Julian Alvarez and David Pernot shed light on the use of games in a professional setting. In an interactive setting led by Thomas Quentin, game facilitator, a battle is proposed on 2 themes chosen by the participants on the Klaxoon tool. Link to the video: https://www.youtube.com/watch?v=QdJopkWJ2O8 00:00 Introduction 05:14 Questions for debate 10:05 Instructions for the battles 12:47 Battle 1 “In what situations should play be used in a professional context? 39:37 Battl
[...]
Keywords : Serious game, Work, Professional framework, Game, Play
The aim of this interactive conference is to enable participants to experience a video game-based edutainment session, and then to understand the concepts and theoretical approaches involved. This approach will provide an opportunity to discuss the notions of serious games, interpretive gaps, PPP Grid, the structuring of an edutainment session and the CEPAJe model.
Keywords : Serious game, Colectyng, CEPAJe, Evaluation, Model, Video game, Ludopedagogy, PPP Grid
Conference aimed at discussing the possible counter-effects when practicing educational games.
Keywords : Ludopedagogy, Edutainment, Counter-effects, Pratices, Game, Play, Serious game
In this book, Julian Alvarez studies the phenomenon of work's gamification, providing readers with the keys to navigating a world steeped in video game culture. He goes even further by opening up a reflection on the constraints opposed to the freedom to play.Thibault Brunet's photography, which questions our relationship to virtuality, accompanies and brings light to this research. Available on éditions Loco
Keywords : Book, Serious Game, Serious Gaming, Gamification, Work
The serious game combines fun means with a productive, educational or communicational purpose. The book approaches the subject from an original angle, starting from the functions of playful activity in the animal world to question the paradoxical purposes in the production and use of video games. Julian Alvarez thus connects the solitary game offered by the most sophisticated virtual mediations with the most apparently rudimentary animal practices. However, he does not stop at this comparison bu
[...]
Keywords : Liberty, Gamification, Edutainment, Ludopedagogy, Ethics, Interpretive gap, Video game, Game
In a tense job market, where almost all sectors are struggling to recruit, and candidates are spoilt for choice, companies are looking for ways to stand out from the crowd... they are vying for originality, and some are no longer hesitating to invite games onto their premises: escape games for recruitment, serious games for career development... between those who praise the approach and those who speak of infantilization, the feedback seems mixed: so, integrating games into companies: a really g
[...]
Keywords : Company, Human Resources, Serious game
PRE-PROGRAMME9H30 OuvertureINTRODUCTION : par Florent Laroche, Vice-Président Formation continue, Nantes Université9H40 Lancement officiel de NEXUS – projet Lauréat DEFFINUM : quels enjeux éducatifs pour l’ESR et la formation dans les territoires ?Annonce du projet NEXUS, lauréat de l'appel à projet national DEFFINUM par Nicolas Dupain - France Immersive Learning, Julien Casarin, Head of XR INETUM, Nantes Université et leurs parte
[...]
Keywords : Ludopedagogy, Edutainment, Mediation, Interpretative gaps, Serious game