The first edition, self-published, of one of the best book ever written about the history of video games: The Ultimate History of Video Games. Over more than 450 pages, the book explores the American history of videogames with a great deal of details: the beginnings with Spacewar!, the rise and fall of Atari, the arrival of Nintendo, the birth of the ESRB alongside the Nintendo-Sega war, etc. It also focuses on several important trials related to video games: the Atari-Ralph Baer case for th
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Keywords : history, usa, nintendo, sega, sony, atari, trials
Most Game Design books tend to illustrate their ideas with some "case studies" coming from industry professionals. This books pushes this idea to the extreme: its 470 pages are solely dedicated to interviews with video game industry professionals. Over 200 professionals are interviewed, mostly American ones, ranging from unknown people to celebrities like Richard Garriott, David Perry, Sid Meier and Peter Molyneux. The advices and tips they give are both insightful and inspiring, and g
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Keywords : game design, professional tips, industry, interview
This book tells us the history of Nintendo, and more specifically how it conquered the US video game market in the 80's. This book details the first steps of Nintendo in the field of video games, both in Japan and in the US. It explores arcade hits like Donkey Kong, alongside with the NES and its most popular games series such as Mario and Zelda. The form of the book is brilliant: it's written like a captivating novel. But the main point is the substance: this book is literally filled with a lot
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Keywords : nintendo, history, hiroshi yamauchi, japan, usa, mario, minoru arakawa, shigeru miyamoto
This book tells us the history of Nintendo, and more specifically how it conquered the US video game market in the 80's. This book details the first steps of Nintendo in the field of video games, both in Japan and in the US. It explores arcade hits like Donkey Kong, alongside with the NES and its most popular games series such as Mario and Zelda. The form of the book is brilliant: it's written like a captivating novel. But the main point is the substance: this book is literally filled with
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Keywords : nintendo, history, hiroshi yamauchi, japan, usa, mario, minoru arakawa, shigeru miyamoto
The french written reference about the history of videogames. This must-have book has know five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and founder of Cryo, who have lived through all the stages of the videogames history. A very interesting read wi
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Keywords : history, france
An updated and improved edition of the french book "Qui a peur des jeux vidéo ? " ("Who's afraid of videogames?"). This new edition keeps the passionating chapter on the history of videogames (which introduces the idea of dividing the history according to generations of home consoles), the classification of videogames, and the global view of the influence of videogames in our society. The book content have been renewed, rewritten and updated, four years after its first
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Keywords : history, violence, addiction, society, france, ideology, sexism
This is the second edition of one of the first, if not the first, book to seriously tackle the history of video game on a global level. The book structure is chronological: each chapter covers the main events of a single year. Moreover, the author chose to mostly focuses his book on the history of consoles in the US. After a first chapter dedicated to early digital games, the book details the main events of the video game industry between 1970 and 1996. Among others things, it presents the
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Keywords : history, video game, usa, console
The first edition of a book that will later become the french written reference about the history of videogames under the title "La Saga des Jeux Vidéo". This must-have book has known five different editions between 1997 and 2012. It details the story of many famous videogames thanks to interviews with their designers: Pong, Tomb Raider, Tetris, Doom, Myst, Sim City, etc. The book also have a background story with the life of Philippe Ulrich, famous french game designer and
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Keywords : history, france, philippe ulrich
This book explains in very clear way and with a lot of pictures how to use "Build", the level editing software for the game Duke Nukem 3D (3D Realms, 1996). Over 300 pages, this handbook details all the features of the tool, from basic usage (interface, adding textures, sprites, etc.) to the most complex topics (using "sectors effectors", adding new objects and enemies to the game, etc.). It also offers a wide selection of case studies (how to create sliding doors, elevators,
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Keywords : level design, level editor, duke nukem 3d, modding
The catalogue from a British art exposition that took place in 1996. The art pieces and the artist' manifesto presented in the book openly aim to explore the expressive power of video games.
Keywords : art, exposition, museum, interaction, expression