A serious game about the engineer job. This game is a Final Fantasy-like RPG, in which you play as an engineer-wannabe. You'll have to face loads of hazards (team management, logic, ressource collection...) through your quest to become a real engineer, so you can save the fantasy world of Engineeland !
Keywords : serious game, engineer, role-playing game (rpg), rpg maker, final fantasy
A serious game that deals with the engineer job. It's an Escape the room adventure game: trapped in a room, you'll have to pass a series of tests and puzzle in order to exit. Do you have all the engineer-like skills required to escape this room ?
Keywords : serious game, escape the room, adventure, engineer
A serious game about the engineer job, focused on INSA , a french engineer school. The game features several minigames illustrating each department, thus different specializations: urban engineer, systems engineer and chemical engineer.
Keywords : serious game, engineer, school, minigames
A serious game about the network engineer job. Very original, this game plays with one of the missions of network engineers: connecting computers. Link the people together, but beware of networks overloads !
Keywords : serious game, engineer, network, casual game
The aim of this article is first to present V.E.Ga.S., a tool which intend to classify video games, study their nature and to corroborate hypothesis by a pragmatic approach. It consists in studying a significant number of video games in order to index their composition of elementary “game bricks”. Basing our study on this bricks and crossing them, we try to classify and study video games. In a second time, this paper presents the classification deduced from the results of V.E.Ga.S.
Keywords : Classification, Bricks, Experimental Methods, Gameplay, Game design, Video Games, Morphology, Taxonomy
An illustration-only book which features screenshots and illustrations from the most famous videogames of the last 30 years.
Keywords : pictures, history
The aim of this article is to present a classification of video games deduced by a pragmatic approach. The methodology consisted in indexing a significant number of video games by taking account their elementary “game bricks”. At last all these combinations have been studied in a database called V.E.Ga.S. Access to proceedings
Keywords : Classification, Bricks, Gameplay, Taxonomy, Game, Play, Morphology
This paper presents the project of extension of the on-line learning system Sphinx to multimedia capabilities. Sphinx is actually used by the students of the University Laval at Quebec in an artificial intelligence course. This system enables the student to revise during their course and before the exams. The originality of the method rises in collaborative way of working, each student adding comments on the others. This interactivity has reach its boundaries and a new way is arising in order to
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Keywords : pédagogie, Video Game, Avatar, Virtual Companion, Serious Game
The autobiography of Nicolas Gaume, founder of the french game studio Kalisto, which created some of the finest videogames during the 90's: Pac-in-time, Nightmare Creatures, Ultim@te Race Pro, Dark Earth, etc. Praised for the quality of its creations, this studio unfortunately closed its door in the 2000's, mainly due to the financial crisis caused by the burst of the ".com economy" bubble. This rare book is a detailed legacy of the quick transformation of the AAA videogames industry f
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Keywords : biography, nicolas gaume, kalisto, french touch
A scientific book that gathers contributions from 18 researchers who are studying different sides of videogames (design, use, interactivity, storytelling, emotions, gender, etc.).
Keywords : science, humanities