Over a series of 7 books, Florent Gorges wrote the most complete history of Nintendo. The texts are easy to read and full of unique information, and are illustrated with many pictures of all the games and toys created by the company. This third book in the series is focused on the most famous home console built by Nintendo: the NES / Famicom, and reveals much details about the birth of this machine and its impact in Japan, US and France. An absolutely recommended book to read.
Keywords : history, nintendo, famicom, nes
e-learning, présentiel, simulation, customisation Dernier outil en date des formateurs en entreprise, les serious games ouvrent le champ de l’apprentissage fondé sur l’expérience. Efficaces en complément de procédés plus classiques, comme la formation en salle et le e-learning, leur coût les cantonne encore aux entreprises du CAC 40, qui peuvent les déployer auprès d’un grand nombre de collaborateurs, ou lorsque
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Keywords : Serious games
A Serious Game about the famous "Wikileaks" website. You are playing as Julian Assange, and must inflitrate US agencies in order to steal some secret information. If you manage to escape alive, will you reveal all the secrets that you discovered?
Keywords : serious game, newsgames, wikileaks, politics, press
AbstractThis article proposes a solution for user localization in indoor areas using the compass, accelerometer and Bluetooth of a mobile device to calculate the user’s position within this virtual environment, for it to be used in both entertainment-industry mobile games and serious games. The user’s position is viewed through a 3D virtual environment representing his real position and orientation. The basis of this solution is the utilization of a mobile Bluetooth-enabled device, s
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Keywords : Mobile, Indoor, Localization, Bluetooth, 3D Environment, Virtual Guide, Serious Games
This chapter describes application areas for serious games in the context of such CNOs. A classification scheme for serious games has been developed based on two different approaches: one based on a process framework, the other one based on a game genome approach. Both are applied on a number of known serious games with the objective to identify uncovered areas and gaps. These gaps represent new opportunities for the application of serious games which has not yet been realized. References (
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Keywords : Serious Game, Classification, Game genome approach, Virtual Organisation life cycle, Education, Industry
Ce numéro de Muzax va vous faire découvrir l’univers des « Serious Games ». Pour la première fois dans Muzax, je recevais 3 invités. Julian Alvarez, Docteur en science de l'information et de la communication. Damien Djaouti, Doctorant en Art et Informatique à l’Université de Toulouse. Et Olivier Batiste, grand joueur de jeux vidéo, ancien rédacteur et co-équipier dans l’&eacut
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Keywords : Serious games
This book focuses on the Assassin's Creed saga: it analyses the first two episodes of the series, alongside with Brotherhood, as the book was written in 2010. This book is divided in three complementary parts. The "Creation" part tells about the birth of the games in Ubisoft studios. The "Universe" part details the scenarios of each episode, written in separate chapters in order to allow you to avoid "spoilers". Last but not least, the "Analysis" part anal
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Keywords : assassin's creed, saga, analysis
Serious games (SGs), the confluence of e-learning and videogames, have been developing very fast these past years. Indeed, SGs combine aspects of tutoring, teaching, training, communication and information, with entertainment elements derived from videogames, in order to capture people's attention for purposes that go beyond pure entertainment. However, the creation of a SG for educational purposes and professional training is a very time-consuming and expensive process. The challenge is to comb
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Keywords : Serious games, Scenario design, Authoring environment, e-learning, Pedagogical objective
Disclaimer: The CROSSROAD project is co-funded by the European Commission under the 7th Framework Programme. This document reflects only authors’ views. EC is not liable for any use that may be done of the information contained therein. Executive summary This document is the final version of the Research Roadmap on Governance and Policy Modelling, which lists and describes research themes to be supported by future public funding through Science & Technological Roadmappin
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Keywords : Roadmap, Grand Challenges, Research Challenges, Model-based Collaborative Governance, Data powered collective intelligence and action, Government Service Utility
(Broacasting our studies)