A comical book. It's a parody of the videogame strategy guides, dedicated to the greatest "game" of them all: the real life. This book will give you advices to achieve many difficult goals such as "walking" (level: "baby"), "asking a girl out" (level: "teenager") or "finding a job" (level: young grown-up). While it's not the most revolutionary book out there, it's a nice book, with some either funny or deep chapters, and a few excellent
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Keywords : humor, strategy guide, real life
Presentation of the workshop: The idea of video game ratings is far from new. There are many and varied “free classification” systems used by the video game industry, the trade press or simply by gamers. However, while these systems are an important part of common video game culture, they are unfortunately not suitable for cataloguing or classifying all existing video games.Indeed, these so-called “free” systems follow the course of video game evolution: categories a
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Keywords : Classification, Videogame, Game library, Deconstruction, Structuralism, Gameplay bricks, Taxonomy, Formal system
A dancing game with a food theme. Burn calories by moving into the rythm ! This game is compatible with Dance Dance Revolution dance mats.
Keywords : serious game, music, dance dance revolution (ddr)
A serious game teaching about healthy meals habits. Help Frank to pick food according to its limited budget, so he can have a long and healthy life...
Keywords : serious game, healthy meals, healthy habits
An historical timeline related videogames evolution from 1952 to 2001. Features more than 150 videos and interactive games to illustrate the history.
Keywords : history
A research project designed to build a classification system suited to videogames. This projet resulted in a website featuring a collaborative classification system based on multiple criterias. The games are classified according to their gameplay, their purposes, their markets and target audience, alongside with user-contributed keywords. http://www.gameclassification.com The classification of videogames, a complex problem... The classification of videogame
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Keywords : classification, videogames
This book gives a portrayal of several famous video game creators: Cliff Bleszinski (Unreal Tournament, Gears of War), Shigeru Miyamoto (Mario, Zelda...), Will Wright (Sim City, The Sims...), John Romero and John Carmack, alongside with three bonus chapters dedicated to the first video games, to military Serious Games (America's Army) and to MMORPG players (Anarchy Online, Star Wars Galaxies). Overall, the book is very pleasant to read and filled with interesting information. The portraits of c
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Keywords : history, cliff bleszinski, will wright, america's army, star wars galaxies, anarchy online
This essay attempt to analyze the history of videogames through a critical lens in order to highlight the marketing, industrial and cultural strategies that drives the "videogames revolution." An interesting book which succeed to go behind the usual "success stories" to make the reader think about the stakes at play in this cultural evolution.
Keywords : history, critic, marketing, industry, culture
This book is dedicated to the history of computing, but deals with the history of computer and video games too. The main topic is the birth and legacy of the "Hacker" movement: a group of talented youth people who initiated a drive for computers to be a tool available and useful to everyone. During the dawn of the 60's, in the U.S., at the famous MIT university, a group of students changed the very idea of "computing" by using one of their university's computer to create all
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Keywords : hackers, MIT, spacewar!, apple II, steve wozniak, sierra on line, ken and roberta williams, homebrew computer club