Abstract“Serious Games” is a unique industry that is concerned with the training/learning performance assessment of its clients. It is one of three digital technology industries (along with digital games, and online learning) that are rapidly advancing into the arena of analytics. The analytics from these industries all came from the tracing of user-generated data as they interacted with the systems, but differed from one another in the primary purposes for such analytics. For exampl
[...]
Keywords : Serious games analytics, Game analytics, Learning analytics, Definition, Theoretical foundation, Human performance assessment
This book is based on a unique idea: reviewing the history of video games in France between 1974 and 2013 through the "news" briefs published in video games magazines. This first volume is solely focused to news related to video games consoles. The author has selected many news related to the most interesting or odd stories from the last 40 years: release of a console, an accessory, a special issue of magazine, a tv show, public drama, games collector editions, etc. Each chapter of the
[...]
Keywords : history, video game, france, console, news
This book focuses on a little known and hardly discussed period from the history of video games: the ends of the 70's, and more specifically the 1976-1980 years of the home consoles. The books explains how, after Ralph Baer's pioneer invention of the Magnavox Odyssey, and the success of Pong in arcades, home video games takes over TV sets around the world thanks to... General Instrument. Indeed, the introduction of a new integrated chip, copying Pong and sold for a few dollars only, allowed many
[...]
Keywords : pong, globalization, economic history, home console, 70's, japan, france, usa
As the title implies, The Untold History of Japanese Game Developers is a documentary about Japanese game developers. Originally, John Szczepaniak, a video game journalist, went to Japan in order to write a book about this topic (still in the works). During this trip he also filmed his interviews and encounters, which gave birth to a 4 hours long video documentary now available on DVD: This documentary follows John Szczepaniak's journey, with video segments featuring different materi
[...]
Keywords : japan, history, documentary
This tiny 80 pages books tells the history of the Mario Kart series of games, from Super Mario Kart (Nintendo, 1992) to Mario Kart 8 (Nintendo, 2014), also including spin-offs like Mario Kart Arcade GP (Namco, 2005). This book features a lot of images and is very pleasant to read. It also offers many trivia related to the various series episodes, obtained through a direct interview with the main designers. As it can go into details due to lack of pages, this book is recommended to anyone who hav
[...]
Keywords : mario kart, history
Following the first book in the series, this book continues to explore the history of controversial video games. This second volume focuses on games about "torture" (Mortal Kombat, Night Trap, Chiller, Manhunt, Mad World...) and horror-themed games (Resident Evil, Silent Hill, The House of the Dead, Sanitarium, Rule of Rose...). Each game and the media controversy that accompanied it are presented using a variable number of pages. Here, this book tends to suffer from the same flaw as t
[...]
Keywords : violence, torture, horror, controversy, addiction, media
This book deals with the war opposing Sega to Nintendo during the 90's, in the USA, for the control of the home console market. Over 550 pages, it follows the story of Tom Kalinske, who ran Sega US branch from 1990 to 1996. The book tells the many efforts the man and his team made to push the Genesis / Megadrive onto the US market, to try to make a dent in Nintendo's near monopoly over this market. This war is made of many battles, such as an offensive marketing campaign around the game Sonic (1
[...]
Keywords : sega, nintendo, 16 bits, usa, marketing, sony , tom kalinske, genesis
"Les Oubliés de la Playhistoire" is French TV show broadcasted over the Nolife network, that highlights many unknown and intriguing video games. This companion book is packed with two DVDs gathering the 41 episodes of its first season. The books first details the birth of the TV show, thanks to the interview of the various people involved in the project. Each game featured in the first season of the show is then presented over two pages with a short text and several images. The
[...]
Keywords : oublies de la playhistoire, nolife, underdogs
AbstractThe recent shift in healthcare delivery from that of the hospital to the community calls for skilled community health nurses. The role and practice of community health nurses differs from that of a nurse clinician. Unlike the skills required for that of a nurse clinician, much of the skills required for community health nursing and their application cannot be developed and practised within newly developed and highly innovative practice laboratory facilities where the focus of patient car
[...]
Keywords : Virtual Simulation, Serious Game
A 260 pages book dedicated to the history of the Genesis / Megadrive, the famous 16 bits Sega home console. The book is divided in 4 sections. The first one details the birth of the machine, while the second one is focused on the ads used by Sega to promote it ("Genesis Does!"). The third section presents a selection of emblematic Genesis titles. Each game is described over a single page with a short text and several screenshots. As this section is organized chronologically, it's a gre
[...]
Keywords : history, genesis, megadrive, sega, sonic, streets of rage, advertising